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BayonetBrant
03-01-2010, 04:14 PM
Connections 2010 is being held in Dayton this year, sponsored by the Air Force Research Lab.

http://connections-wargaming.com/


Since 1993 Connections has worked to advance the art, science and application of wargaming by bringing together all elements of the field (military, commercial and academic) so they can exchange info on achievements, best practices and needs.

The theme of Connections 2010 is enhancing wargaming ability to anticipate the future of warfare. We explore that theme through; two keynotes, four panels, three working groups, demos and a play test. See agenda. Still, many believe the most valuable element of Connections is the chance to meet leaders from across the branches of wargaming. This year Connections will also part of Big Week.

Yep, Spring Break in Dayton! :D

Fuchs
03-01-2010, 04:58 PM
Grmbl.

I propose a NATO five-year ban on all computer-based wargaming, "exercises" and combat/support simulation studies.

BayonetBrant
03-01-2010, 06:25 PM
At the rate contracting is moving on many of these cases, you might get your wish regardless...

Shandy
03-09-2010, 07:32 PM
Grmbl.

I propose a NATO five-year ban on all computer-based wargaming, "exercises" and combat/support simulation studies.

On the other hand, much of the gaming discussed at Connections has little if anything to do with computers... I know that Joe Miranda from S&T should be there, and I've been asked to put on a miniatures battle (Blastoff) as well.

BayonetBrant
03-09-2010, 09:13 PM
Hey - I've got me on one panel, and Peter Bogdasarian (Corps Command series, and Tank-on-Tank) talking board games, too :)

ericmwalters
03-10-2010, 03:11 AM
I'll be interested to see how this shapes up--wargaming helping us understand future warfare/security challenges. Anybody been able to tackle so-called "hybrid warfare" in a game?

marct
03-10-2010, 03:27 AM
I'll be interested to see how this shapes up--wargaming helping us understand future warfare/security challenges. Anybody been able to tackle so-called "hybrid warfare" in a game?

Bloodtree Rebellion (http://www.boardgamegeek.com/boardgame/6921/bloodtree-rebellion) by GDW took a swing at it, but more in the classic guerrilla sense (also a science fiction setting). Last time I was playing it, we had tweaked the rules fairly significantly, but I have no idea where those tweaks are :o.

William F. Owen
03-10-2010, 05:36 AM
I'll be interested to see how this shapes up--wargaming helping us understand future warfare/security challenges. Anybody been able to tackle so-called "hybrid warfare" in a game?

Combat Mission Shock Force (http://www.battlefront.com/products/cmsf/news.html)has a regular and irregular enemy on the board at the same time, so that's as close to Hybrid as anyone can get in reality.

BayonetBrant
03-10-2010, 02:35 PM
Jon Compton and Joe Miranda will both be there and will certainly be able to discuss Battle For Baghdad with you.

BayonetBrant
03-22-2010, 01:04 PM
AGENDA:

Tuesday, 23 March

1300-1700Optional Tutorials
History of Wargaming, Mr. Matt Caffrey, Col USAF (ret), AFRL
US National Defense 101, John Gresham, author

1730-1900Ice Breaker

Wednesday, 24 March

0800 – 0830Welcome from AFRL & Wright Brothers Institute

0850 – 1010Anticipating Military Tech Needs & Opportunities
Co-Chairs: Dr. Al Nofi, CNA & Lt Col Tim Schulteis, AF/A8XC

1030 – 1150Innovations in Military Wargaming
Co-Chairs: Dr. Tiller & Dr. William Lademan, Marine Corps Warfighting Lab

1150 – 1330Lunch speaker – Military Developments in 2009, John Gresham, author

1330 – 1450 Innovations in Civilian Wargaming
Co-Chairs: Brant Guillory & Major Mike Martin, US Army

1510 - 1630 Methods of Future Warfare Adjudication
Co-Chairs: Joe Miranda & Terry Christian, AFRL/XPTT

1700-2100 Open wargame play/demo (at Comfort Suites)

Thursday, 25 March

0800 – 0840Keynote Speaker: Matt Caffrey, Technology as an Element of Strategy

0900 – 1150Playtest Turn 1

1130 – 1330Demos/Lunch

1330 – 1540 Playtest Turn 2

1600 – 1700Working Groups:
Adjudication, Co-Chairs: Gov: Terry Christian, AFRL
Civ: Dr Peter Perla, CNA
Analysis, Co-Chairs: Gov: Ed Burge, AFRL
Civ: Mike Garrambone
Bicentennial WGing, Co-Chairs: Gov: Mark Montroll, NDU
Civ: Judd Walls, BAH
Edu: Steven “Flash” Gordon

1700 – 2000 Dinner by working group

Friday, 26 March

0820 – 0900Outcome of Turn 2 / Pilot Execution Feedback

0920 – 1020Working Groups Out Briefs
Adjudication,
Analysis,
Bicentennial of Wargaming

1040 – 1130 Connections “Hot Wash”

Wargames Mark
03-25-2010, 12:45 AM
At my day-job, we have been trying to make things happen using the VBS2 system for computer gaming. Some of the senior retired folks are impressed. Me, not so much. However, with more time to make the game system more realistic in its portrayal of Soldiers, and with a system to support the conduct of non-combat tasks, it could go somewhere...eventually. Probably. Maybe. I guess...

William F. Owen
03-25-2010, 05:54 AM
At my day-job, we have been trying to make things happen using the VBS2 system for computer gaming. Some of the senior retired folks are impressed.
I have a proffessional developers edition of VBS2 on my system. It only works well with real humans behind it. The only combat simulation that does a better job than most soldiers is the orders based AI-system in Steel Beasts.


However, with more time to make the game system more realistic in its portrayal of Soldiers, and with a system to support the conduct of non-combat tasks, it could go somewhere...eventually. Probably. Maybe. I guess...
Do not hold your breath. Computer simulations are extremely capable, but very limited. They are not virtual training areas!
They are basically calculators, which spit out the right result, given the right problem.
They can teach and they can do some limited experimentation, but that is about it.
The simulation itself is usually very un-important compared to how and how many people can use it for a specific purpose.

BayonetBrant
03-29-2010, 02:28 PM
Liveblog for reading here: http://grognews.blogspot.com/search/label/Conference

photos & comments here: http://social.consimworld.com/profiles/blogs/connections-2010dayton-oh-aar

Wargames Mark
03-30-2010, 09:48 PM
I have a proffessional developers edition of VBS2 on my system. It only works well with real humans behind it. The only combat simulation that does a better job than most soldiers is the orders based AI-system in Steel Beasts.


Do not hold your breath. Computer simulations are extremely capable, but very limited. They are not virtual training areas!
They are basically calculators, which spit out the right result, given the right problem.
They can teach and they can do some limited experimentation, but that is about it.
The simulation itself is usually very un-important compared to how and how many people can use it for a specific purpose.

I think games can make great training tools. I just don't like VBS2 very much (or its little brother, VBS2 Lite).

To use commercial games as examples, I think I could do really good things with the poorly-named, but workable Combat Mission Strike Force, and also with older products like Close Combat (if equipped with a more robust scenario editor).

I think games are a good way to explain concepts and let the student figure out "what right looks like" before they go out in the box and train on it hands-on. (That hands-on training is a real requirement and I do not think that gaming can replace it. No way, no how.)

The problem with some games (like VBS2) is that they sometimes reward gaming-specific skills more than they do tactical skills and doctrinal knowledge. For example, some games place too much emphasis on deft manipulation of an interface. Trying to operate a weapon with a mouse is more difficult that doing it in real life. The use of expensive weapon-like controllers can make it a bit easier, but it's still not there.

If one is trying to instruct a Soldier to operate a particular weapon, then a simulator designed to support that specific training may be helpful (weaponeer). But, if one wants to train Soldiers to perform a battle drill, or to make sound decisions in response to a given event (say reacting to a near ambush) then you don't really need to worry about how good a shot the Soldier is. We should be able to set that aside and concentrate on whether they understand what actions should be carried out. Marksmanship skills can be developed elsewhere. Let them point the mouse close enough to a target to make it apparent to the computer that the Soldier wishes to engage that particular object when he left-clicks, and so be it. Don't score a miss because he isn't a gaming superchamp. All we need to know is if his decision to engage that target at that time is a sound decision given the situation. This seems to be lost on some of the commercial gaming companies trying to create content for the military.

When a game is too complex, it gets in the way of training. Simple interfaces are good.

Rex Brynen
04-02-2010, 03:24 AM
Liveblog for reading here: http://grognews.blogspot.com/search/label/Conference

photos & comments here: http://social.consimworld.com/profiles/blogs/connections-2010dayton-oh-aar

Thanks for the links, Brant--I'll try to be there next year.

Chris jM
04-04-2010, 08:31 AM
If one is trying to instruct a Soldier to operate a particular weapon, then a simulator designed to support that specific training may be helpful (weaponeer).

Agreed. It seems that the PC industry has got their foot in the door to military procurement and pushed down a number of 'simulators' that there was no need for in the first place. VBS, for one.

If the simulator uses real-life equipment to generate feedback (as you mentioned, a wpns simulator - JAV, TOW, etc right up to a/craft) I'm all for it. Indoor simulated ranges can have some utility with ROEs and initial weapons instruction, too. However, I'll argue that any military simulator requiring the use of a keyboard or mouse is nugatory.

Tactics games could be an exception, I guess. I've messed around with TACOPs, Combat Mission and Close Combat, but am still in split minds on their ability to add value to any professional military education program. That might be due to the fact that I would be shown up as a truly abysmal tactician if anyone were to observe me using those games, though. :eek:

BayonetBrant
04-07-2010, 01:42 PM
It all depends on what you want to train. If the game is used as a stimulus to which you have to react, and you are training thought processes to be ingrained, then you can do a lot with the game that you'd be hard-pressed to do otherwise. This is especially true if the point is to work through staff processes and battle tracking. Any game can provide a suitable stimulus for that (ie, you don't need JANUS and 4 days of puckster training). If the game is intended to create some form of muscle memory effect, then yes, it needs to be much more tightly coupled to reality (Weaponeer).

Brian Train
05-22-2013, 05:29 PM
The Connections 2013 conference will be held 22-25 July in Dayton Ohio, at the Tech^Edge Centre for Innovation near Wright-Patterson Air Force Base.

Connections is the only national event dedicated specifically to professional military wargaming. Organized and chaired since its beginning in 1993 by (now retired) Air Force COL Matt Caffrey, the annual Connections conference has worked to advance the art, science and application of serious wargaming by bringing together all elements of the field (military, commercial and academic) so participants can exchange information on achievements, best practices and needs.

The theme for 2013 is: "Enhancing Wargaming Support to Budget Decisions."
Given the current and future uncertainty over US Department of Defense budgets, this is a timely theme indeed.

Another valuable element of Connections is the chance to meet leaders from across the spectrum of wargaming. Past attendees and speakers have included Larry Bond, James F. Dunnigan, David Isby, Joe Miranda, Al Nofi, Peter Perla, John Prados and many more.

Keynote speakers for this year are:

- COL Chris Froehlich, Chief Strategic Planning Division, Air Force Material Command
- Dr. Peter Perla, author of The Art of Wargaming, Lead, Wargaming, Centre for Naval Analysis
- Dr. Thomas Allen, Deputy Director for Studies and Analysis, Joint Staff

Connections is open to all contributors to the field of professional wargaming: military, government, defense contractor, academic, and recreational. It is an unclassified event. Many of the attendees are recreational wargamers in their spare time, but the emphasis of the conference is on discussion of activity and issues in professional wargaming, from the military, commercial and academic perspectives.

Because of sequestration across most of the US Federal Government, there will be expanded opportunities for people to participate virtually in the conference via VTC, phone or Web. Information on how to participate virtually will be available shortly from the website.

On the other hand, one of the most exciting elements of Connections 2013 will NOT lend itself to virtual participation. Luftwaffe Colonel Uwe L. Heilmann will be bringing a NATO team to conduct a "game lab". He and his team will conduct a manual NATO wargame that was designed for leadership development. Participants will them discuss how the wargame could be modified to enhance its ability to provide budget insights, some or all the modifications will be implemented, then the wargame will be played again. These game labs are a recent feature of Connections conferences and have proven very popular.

See the conference website and agenda at http://connections-wargaming.com/

Contact Matt Caffrey at matthewbcaffreyjr@gmail.com
<mailto:matthewbcaffreyjr@gmail.com> for further information.

Thanks for your interest,

Brian Train

Brian Train
05-23-2013, 06:45 PM
One clarification I have to add, from Matt Caffrey:
One further point on Connections 13: sequestration across most of the US Federal Government has greatly accelerated an ongoing trend in the recent Connections. In 2011 Connections linked to 6 VTC sites, in 2012 it was 20 sites. For 2013 we will be greatly expanding the virtual element. For example our keynote speaker, Dr Thomas Allen, Deputy Director for Studies and Analysis, Joint Staff, will both give his remarks and participate in the keynote speaker panel via VTC. Also, while we have limited physical participation to practitioners in the field to maintain critical mass for participant interaction, there is no reason not to let anyone interested in wargaming to call in. I suspect this year we may well have more people participate in Connections via VTC, phone and web then will participate in person. That is by necessity because of the current budget constraints, still the long term impact may turn out to be a significant increase in the total number of people who can participate in, hence benefit from, Connections.



Brian

Rex Brynen
04-21-2014, 08:35 PM
The Connections 2014 interdisciplinary wargaming conference will be held be held at Marine Corps Base Quantico, Virginia on 4-7 August 2014:


update from conference co-chair Matt Caffrey (http://paxsims.wordpress.com/2014/04/14/6151/)
Connections website (http://connections-wargaming.com)

PAXsims report on Connections 2012 (http://paxsims.wordpress.com/2012/07/27/connections-2012-aar/)

The theme for the 2014 conference will be "understanding international wargames cultures."

In addition, there will be a Connections UK conference on 2-4 September 2014 at King's College London:


Connections UK website (http://www.professionalwargaming.co.uk)
PAXsims report on Connections UK 2013 (Day 1 (https://paxsims.wordpress.com/2013/09/03/connections-uk-2013-day-1-report/), Day 2 (https://paxsims.wordpress.com/2013/09/04/connections-uk-2013-day-2-report/))

Steve Blair
04-21-2014, 08:56 PM
Sounds fantastic!

BayonetBrant
04-22-2014, 06:47 PM
several years of Connections info here, too:
http://grognews.blogspot.com/search/label/Connections

missed last year, but this has the 3 before that.


It's unlikely I can make this year, but I'm not ruling it completely out.

Brian Train
06-10-2014, 06:06 AM
More details on the CONNECTIONS conference on professional wargaming, which will be held at Marine Corps Base Quantico, Virginia, August 4-7, 2014.

What it is

Connections is the only national event dedicated specifically to professional wargaming. Since 1993, the annual Connections conference has worked to advance the art, science and application of wargaming by bringing together all elements of the field (military, commercial and academic) so participants can exchange information on achievements, best practices and needs.

The theme for 2014 is “Understanding National Wargame Cultures”: a rare occasion to hear about the history and progress of professional wargaming in countries outside the United States.

Who is coming

THE Professor Thomas Schelling will be the lead keynote speaker! Thomas Schelling’s most influential works that touch on negotiation behaviours and game theory as applied to the military are The Strategy of Conflict (1960) and Arms and Influence (1966). His 2005 Nobel Prize in economics was for his work in understanding conflict and cooperation through game-theory analysis. If you have spent any time studying negotiation or game theory, you will have heard of Schelling – don’t miss this chance to hear him speak!

Other featured speakers include: Dr. Peter Perla, author of The Art of Wargaming, speaking on analytical wargaming; Dr. Joe Saur and Chris Weuve on wargame design, its basics and its pitfalls; and Matt Caffrey's comprehensive briefing on the history of military wargaming.

Can I come too?

Connections is open to all contributors to the field of wargaming: military, government, defense contractor, academic, and recreational. While not open to those who purely enjoy wargames, Connections does define “contributor” broadly. Connections welcomes everyone from the most senior wargame director to the newly assigned lieutenant, from the wargame publisher to the play tester. This is an unclassified event, so you do not require a security clearance.

Parts of the conference will also be made available virtually.

How do I sign up?

Details on registration (and if you can't make it in person, how to participate virtually) are still coming. If you needed something else to help make up your mind, there will be ZERO registration fee for the conference. While there will be options to buy lunch, if you bring your own lunch and live within driving distance of Quantico this conference can literally be free!

Contacts

Consult the Connections website for agendas, content of former conferences, and registration instructions: http://connections-wargaming.com/

If you have any questions, please contact me (brian.train@gmail.com) or Matt Caffrey at MatthewBCaffreyJr@gmail.com .

Hope to see you there!

Brian Train

Rex Brynen
08-14-2014, 07:10 PM
More details on the CONNECTIONS conference on professional wargaming, which will be held at Marine Corps Base Quantico, Virginia, August 4-7, 2014.

What it is

Connections is the only national event dedicated specifically to professional wargaming. Since 1993, the annual Connections conference has worked to advance the art, science and application of wargaming by bringing together all elements of the field (military, commercial and academic) so participants can exchange information on achievements, best practices and needs.

The theme for 2014 is “Understanding National Wargame Cultures”: a rare occasion to hear about the history and progress of professional wargaming in countries outside the United States.

For those who weren't able to make it, we've posted some conference reports at PAXsims:

http://paxsims.wordpress.com/2014/08/05/connections-2014-a-first-report/
http://paxsims.wordpress.com/2014/08/06/connections-2014-update/
http://paxsims.wordpress.com/2014/08/07/connections-2014-final-round-up/
http://paxsims.wordpress.com/2014/08/14/graduate-student-reflections-on-connections-2014/

Rex Brynen
09-05-2014, 09:43 AM
Two reports on the recent Connections UK 2014 interdisciplinary wargaming conference (http://www.professionalwargaming.co.uk) are now available on PAXsims:


Situation Report (http://paxsims.wordpress.com/2014/09/03/connections-uk-2014-sitrep/)
Final Report (http://paxsims.wordpress.com/2014/09/04/connections-uk-2014-final-report/)

Rex Brynen
07-06-2016, 04:24 PM
There are several Connections interdisciplinary wargaming conferences being held in various parts of the world this year:

Connections US
9-12 August 2016
Maxwell AFB in Montgomery, AL
https://connections-wargaming.com

Connections UK
6-8 September 2016
King's College London
http://www.professionalwargaming.co.uk

Connections Netherlands
12 September 2016
Venue Fort Altena
http://saganetconnections.nl/Engels.html

Connections Oz
5-6 December 2016
University of Melbourne
https://connectionsoz.wordpress.com

AARs of previous Connections conferences can be found at PAXsims:
https://paxsims.wordpress.com/?s=connections

davidbfpo
07-01-2018, 08:18 PM
Thanks to a "lurker" for this pointer to the forthcoming conference in London in early September 2018. Check the Downloads section.
Link:http://www.professionalwargaming.co.uk/index.html

Rex Brynen has a report after he 2017 UK Conference.
Link:https://paxsims.wordpress.com/2017/09/08/connections-uk-2017-report/

Rex Brynen
08-18-2018, 02:16 PM
My report on the 2018 Connections US professional wargang conference can be found at https://paxsims.wordpress.com/2018/07/20/connections-us-2018-report/


Connections UK 2018 will be held at King's College London on 4-6 September 2018: http://www.professionalwargaming.co.uk
Connections Netherlands 2018 will be held on 1-2 October 2018: https://www.connections-netherlands.nl
Connections Australasia 2018 will be held in Sydney on 10-12 December 2018: https://connectionsoz.wordpress.com
Connections North 2019 will be helf at McGill University, Montreal on 16 February 2019: https://paxsims.wordpress.com/2018/06/18/save-the-dates-connections-north-2019-and-mcgill-megagame/
Connections US 2019 with be held at the US Artmy War College on 13-16 August 2018: https://connections-wargaming.com

davidbfpo
09-21-2018, 10:44 AM
From Kings College London:
On 4-6 Sept, the Connections UK wargaming conference, hosted by King’s College London, once again succeeded in bringing together wargaming users, practitioners and academics "to advance and sustain the art, science and application of wargaming." In light of this event, we are once again going to talk wargaming.Despite how it sounds, Wargaming is not necessarily a leisure activity. Although war games are interesting and thrilling to play, many of these games are played in order to simulate and model armed conflict without the actual use of force. Through these wargames practitioners in the armed forces and academics alike often seek to better understand the dynamics of past and even future conflicts.
In this edition of the War Studies Podcast, we are going hear from three of this year’s Connections UK organisers and participants broadly about wargaming in the academic and professional contexts as well as wargame design.
Interviewees:
- Prof Philip Sabin, Prof of Strategic Studies
- Jim Wallman, Director of Stone, Paper, Scissors
- Anna Nettleship, Former Arabic Linguist in the US Military and War Studies MA Student
Featured recording;
- Prof Wyn Bowen, Head of the School of Security Studies
Link:https://soundcloud.com/warstudies/podcast-wargaming-today/s-PeoiU