My behind schedule contribution to a dead thread...pt.1
Although Rex Brynen set his challenge some time ago I have spent the time since thinking through my proposal and am submitting it here for the consideration of the SWC (be gentle with me I'm a ToE virgin!;)). None of what is proposed here is original (I owe a great deal to two articles in the Marine Corps Gazette written by a Cap. Spricin, Sen. James Webb, the French Type 107 infantry battalion, WILF, Col. Odom, the Regimental Rogue and kiwigrunt among others) but I have spent some considerable time examining the pros and cons of each proposal and formulating a syncretic combination to achieve the best organisation (IMO only).
Conceptual basis of force design: Find, Fix and Finish
I have proceeded from the assumption that platoons and companies are the smallest subunits to which tactical tasks can be assigned. As such they must be combined arms formations which contain sufficient organic firepower to accomplish those tasks. Furthermore, they must be organised in a fashion that enables them to do so effectively/efficiently. Hence, and in accordance with the core functions (F³) my company contains a reconnaissance (recce) platoon, two rifle platoons and a weapons platoon. Recce plt finds and fixes with indirect fires whilst the two rifle platoons manoeuvre to finish (preferably from a flank).
The recce platoon has a HQ team with a 60mm commando mortar (2 men), 2 radio men, a PL armed with an M32 & a P2iC, five recce teams and an RPV team with 4 Puma AE (for instance) UAVs and a GCS. Operates according to infiltration and patrol based techniques. For FIBUA/MOUT recce teams would have UGVs too. Once TiC I envisage one or two teams peeling off to provide flank security/observation. Not too sure about the RPV team attached to Recce plt HQ...got an inkling it should be attached to coy HQ.
The rifle platoons comprise a HQ team and two 20-man sections and operate along Wigram lines. The HQ team comprises a 3 man HQ element, a 2-man 60mm mortar team and a LRR (1 man). Each section has a two man HQ element. One section is a “pure” rifle-grenadier section with three 6 man teams each with an M32 and 5 IW. The other section is the direct fire section with two six man rocket teams and a LMG team. The rocket teams each comprise three two man teams (MPMS gunner and ammo man) with a minimum of five rounds carried between both (15 for each team). The gunners carry pistols as secondary weapons whilst the ammo men all carry IW (or rifle calibre PDWs). The LMG team is similarly organised with light machine gunners carrying pistols as secondaries. In practice the section compositions can be chopped and changed. For constabulary type operations (peace-keeping rather than peace-enforcement) not requiring such overwhelming firepower both rifle platoon’s direct fire sections can be re-rolled as rifle sections to provide more BOG (they’d keep their CLUs for obs purposes). Depending on mission both DF sections can be consolidated into one platoon with the other a pure “rifle-grenadier” platoon (for especially stubborn stains, sorry, I mean targets/strongpoints/bunker complexes/urban block houses). The Rifle-Grenadiers can be liberally sprinkled with LAWS/RPG-27s according to METT-T (don’t fancy the NLAW myself; much too large a weapon- weight and volume wise- for what it offers which may be technologically out of date anyway given current and projected active protection systems such as LEDS).
The weapons platoon has a SF section with a two man HQ and two 6-man SF teams (each with two GPMG or M307 should they ever come on line in which case three four man M307 teams). ATGM section with three Javelin (3 men each) and a two man HQ and finally a mortar section with two mortar teams each of four men. The mortar section HQ element doubles as an FDC.
Attachments such a FOOs, Medics, ADA personnel have not been included because I haven’t figured that out yet. It’s not because I’m lazy (being thorough can sometimes be perceived as such) it’s just that I’m still figuring manpower requirements in relation to emerging and near term technologies especially with regards to FISTs/ COLTs/ FOOS. In this latter respect I am assuming that the Recce platoon teams have personnel trained as FOOs (either the sniper No. 2 or team 2IC) in order to help them accomplish the Find/Fix function. Also, I am assuming that the recce plt HQ can form the core of a specialist CLIC.
Weapons/Equipment:
All troops have combined TI/NVG. The M32s are all equipped with the IMI MPRS or STK LV ABMS sight and can thus fire air-burst munitions as well as MV rounds (out to 800m). Recce plt teams and rifle platoon section commanders carry HUNTIR rounds as standard and can be issued with smaller UGVs (i.e., for FIBUA, trench-clearing, etc.). The MPMS (Multi-Purpose Missile System aka Mini-Spike) CLU also has a useful observation capability ideal for use in FOBs or OPs (as do the Javelin CLUs) whilst I am assuming that FAE and anti-bunker rounds are available/can be developed for it. I would prefer SPIKE MR (at both coy and Bn level) simply because of their NLOS capability (gives one more employment options) but as we (UK) have chosen Javelin that’ll have to do (at Bde level I’d have a 9 launcher Spike LR -25km+- battery in the Artillery battalion but that’s a different thread/site). Gimpys/Jimpys have lightweight tripods and are employed as a section not broken up and attached to plts (though not wholly out of the question). 60mm mortars (as well as the 120mm battalion mortars) all fire PGMMs (of the GPS variety) hopefully easing log demands (but HE is still ubiquitous). I’d like to see 60mm FAE rounds given that they are more lethal than straight HE-Frag but I could (more than likely am) wrong about that (I suspect blast overpressure would tie with molten metal fragments at a game of papers, scissors, rock on a summer’s day...on a rainy/humid day however....). For Afpak type operations from FOBs I had envisaged some kind of MULE-T section accompanying the company but at 2 tonnes (2.5 tons) each for a payload of half that something along the lines of laws of diminishing returns start taking over (for the weight and volume of each MULE-T that would have to be transported intra-theatre wouldn’t you rather have more ammo/food/medical supplies). I’d rather issue each coy with a few Supacat ATMP from lighter composite materials and power them with solar batteries/small diesel engines converted for vegetable oil or some such (they can be stacked for LAPES or C-130 transport too).
Means of conveyance:
Mechanised Infantry (UK)-
The entire company (+ say a 10 man attachment) of 195 men can be lifted by a “carrier company” of 14/15 APCs of the GPV Captain or iKlwa variety (2+13/14) armed with nothing heavier than a 40mm GMG with airburst capability) and either a Javelin pod (1-2 rounds) or a 5 round 70mm guided rocket pod in a RWS. C2 would be as per the (old) UK and Aussie principles (i.e., APC crew are separate from the mounted infantry although organic to the formation). Vehicles’ baseline armour protects from 155mm fragments, mines and 14.5mm HMG rounds. Additional armour can be mounted. Vehicle protection suite would include active protection systems and (in future) electric armour.
1 Attachment(s)
This is not my place to give SME comments.
However, I was very impressed by Tuki's effort - It will take me a week to go through his hyperlinks. :) It's very easy to sit back and snipe at things negatively; it's much harder to put together something that is positive - right, wrong or indifferent.
The overall TOE (leaving aside modern technology) looks akin in total numbers and platoon structure to a WWII rifle company as of 1 Jan 1945 - e.g., Charlie-1/117-30ID.
Attachment 1204
Note the 3 1903 sniper rifles (last item in weapons list).
So, congrats to Tuki for daring. ;)
Mike
Sorry, missed this too...really was a ROUGH night!
Quote:
Originally Posted by
TAH
Move the UAV to the Co Hqs. With only one, the Commander needs to be the guy directing it's use.
Yep, I thought as much tallys with existing doctrine and, much much much more importantly, practice:D As for the UAVs there are four aerial vehicles but only a single GCS; loiter time for the Puma is about 2 hrs IIRC.