About a year ago, I volunteered for a FPS simulation group. A team of volunteers with members who had combat experience took modification of "Virtual Battle Space 2" and modded it even more to try to make more parts realistic and allow for 200 people to play at once.
It served as a great tool for practicing strategic and tactical planning, communication, and leadership. Commanders would map out a plan and routes would be drawn up. However, changes would be made, and these would have to be coordinated quickly and efficiently. I think the biggest takeaway were leadership experiences. Whether you were commanding a 90 men or 10, you could always get something out of it.
Of course squads would practice fire sectors and moving in formation (players unfamiliar with these would learn beforehand). With the "arcade" settings exchanged for "simulation" settings, squad movement and communication became imperative to win.
If the right FPS is used, I think that it could provide some rewarding experience.
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