I don't even know where to start... but I will do my best to be brief...
Mandatory caveat upfront... I too am a fan of reducing unnecessary levels of bureacracy where and when appropriate...
"I'm not exactly convinced of planning or even a fan of planning. I'm more into creating opportunities and exploiting the same with cat-like reactions."
Hmmmm.... Not sure which of the two to begin with... is it that you don't enjoy planning or is it that you don't find the activity of identifying likely future challenges and possible solution approaches very productive? Trust me, I hate planning too... it sucks... never ending series of what if's that the CDR wants examined... that said, perhaps not everyone has cat-like reactions or that they should have cat-like reactions... sometimes you have to go slow to go fast... maybe this approach is good up to a certain point... but to be honest I'm not a fan
"Such a mode adds too many restrictions, too many delays, too much friction ... let's just mention that it's a bad idea. The time of the division has passed away. it has actually passed away back in the 50's when NATO planned to defend a 1,000 km front-line in Central Europe with basically only 26 divisions instead of having 100-400 divisions on a 1,000 km front-line as Europe experienced it a few years earlier. The wide frontages required a mobility and agility which simply didn't fit into the division corset."
Which operations are you referencing? Division centric operations in DS/DS weren't overly pedantric... leash was logistical not an inability to operate without detailed orders... OIF 1 wasn't exactly plodding either on the combat side... again logistics was the leash (that and a biblical-esque mud shower)...
How exactly have Division staffs impeded BCT operations in OIF/OEF beyond initial combat operations???
"The West German Army would have moved to BCT centric forces if not for NATO..."
and the obvious reason that keeps popping up... Resourcing, Managing and synchronizing non-maneuver combat enablers/forces
Redundancy in these capabilities is not sustainable (pun intended)... or at least that seems to be the case in this instance
Live well and row
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