View Poll Results: Evaluate Kilcullen's work on counterinsurgency

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  • Brilliant, useful

    26 45.61%
  • Interesting, perhaps useful

    26 45.61%
  • Of little utility, not practical

    1 1.75%
  • Delusional

    4 7.02%
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Thread: The David Kilcullen Collection (merged thread)

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  1. #1
    Council Member RTK's Avatar
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    Default Kilcullen PT 1

    I spent an hour and a half on this post, only to find the subject closed when I hit submit. I'm posting in the soapbox forum for my own personal gratification.
    Quote Originally Posted by Fabius Maximus View Post
    He's attempting to innovate, radically.
    Quite the opposite, actually. He's summarizing the evolution of leadership in theater that began in April 2003 when we first started to fight the insurgency. While you're quite fond of starting with the first point and shredding it to pieces in rhetoric brimming with hyperbole, I could give you concrete operational examples of virtually every one of the 28 points being implemented successfully by either my troop or one of my brother troops in theater over the last 3 and a half years.

    Point 1: Know your Turf- Very little difference from saying "Conduct IPB"
    Point 2: Diagnose the Problem- Looks like Mission Analysis
    Point 3: Organize for Intelligence- Companies don't have intelligence sections. Smart and innovative companies have developed intelligence sections that collect and analyze intelligence from the platoons. These ad-hoc sections were more often than not better suited and outperformed BN intelligence sections with actual intelligence MOS soldiers.
    Point 4: Organize for Inter-Agency Operation: in your typical Mission Rehearsal Exercise, a company doesn't even touch inter-agency operations. In theater, maximizing the effectivness of inter-agency operations, particularly in the realm of CMO projects, can make or break your combat tour.
    Point 5: Travel light and harden CSS- It doesn't take a Rhodes Scholar to see that CSS convoys were getting hammered right off the bat (remember PVT Lynch). We didn't do a good job in training our logisticians to fight on the roads. Conversely, for every tank or Bradley with a good load plan in theater I saw 8 gypsy wagons for tanks with all kinds of crap hanging off them that their crew would never use. Utilization of the conex for junk not used is an important PCI.
    Point 6: Find a political/cultural advisor- Why did SF traditionally conduct UW and FID missions? Because being culturally astute are SF imperatives in their doctrine. We, in the conventional force, were never trained that way. Good units pulled in people who knew what they were talking about. I remember learning a great deal from Dr. Hashim. Once in theater, I got hooked into a sheiks family who brought me up to speed on the specific cultural dos and don'ts in my area. It helped place my soldiers in my troop on a higher plain of understanding than other units in theater. Our performance and results spoke to that.
    Point 7: Train the Squad Leaders - then Trust them- On the high intensity battlefield, I, as a troop commander, can maneuver individual sections much easier than the COIN environment. The abilities of my junior leaders are paramountly important to everything I do. They conduct independent operations. Most of my patrols in my troop were lead by an E5 or E6. I had 3 officers in my troop. They couldn't be everywhere. I, as did my PLs, had to trust my NCOs to do the right thing constant with the commander's intent I wrote.
    Point 8: Rank is nothing, Talent is everything - Goes back to the rule of thirds that Ricks talks about in Fiasco. Some are really good at COIN, some suck. Some of our best COIN operators are E5s and E4s who are out there every day. They understand how 2nd and 3rd order effects work. They see them up close and personal.
    Point 9: Have a game plan- It may be surprising to you that many units go into an area without one. This ties back into Points 1-4.
    Point 10: Be there- Near and dear to my heart. As a reconnaissance tactics instructor, it's my job to communicate to the force that R&S planning and operations work in COIN just like they do in HIC environments. If you're unable to place effective fires at the critical point and time (which in OCIN is 3-7 seconds) you'll lose the engagement. Developing NAIs on areas that have high IEDs and overwatching them will eliminate IEDs in given area. Again, goes back to IPB and planning
    Point 11: Avoid knee jerk responses to first impressions- First reports are wrong 95% of the time. Insuregents know when RIP/TOA is happening. depending on where you are, some lay low and some hammer the new unit. Those laying low can paralyze a new unit into inaction. Going into the game with a plan and sticking to it is better than initial improvisation.
    Point 12: Prepare for handover from Day 1- We reinvent the wheel on each rotation. It has been said we fought the Vietnam war for one year 11 times, rather than for 11 years. Many units get the RIP/TOA files and paperwork and never look at them again. That's a travesty. Additionally, some units are preparing to RIP/TOA with indigenous forces. that needs to be planned from Day 1.
    Point 13: Build Trusted networks- May seem like common sense but many units think they can do it on their own. There are people in the community who want to help, despite great risk to themselves and their family. Taking them in and getting them to help your unit will make the unit successful. Goes back to the cultural advisor piece. If the tree branches are overt operations, the tree's roots are relationships with and in the local populace.
    Point 14 and 15: Start Easy and Seek early victories- Some go in and try to take down the entire AQIZ network in Iraq in their first 48 hours. the easiest victories have very little to do with kinetic operations; SWEAT-MS victories, tribal engagments, and equipping of security forces are the easiest 3 things to focus on. The populace see this and will warm to your unit quickly.
    Point 16: Practice Deterrent patrolling- Firebase concepts, which conventional units were completely against initially, lend well to this. Dominating the environment through sheer presense to deter attacks goes back to R&S planning.

    To be continued

  2. #2
    Council Member RTK's Avatar
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    Default Kilcullen PT 2

    Point 17: Be prepared for setbacks- Things don't go perfectly, despite even the best of plans. Western logic doesn't always translate well. Despite your best effort to explain a specific COA to a sheik, he may not roll with it. If you've hinged your entire plan on the COA he's refuted, you probably needed to plan a bit better. Stuff happens. Deal with it.
    Point 18: Engage the Women; Beware the Children- Iraq, despite the men's perspective, is a matriarichal society. Getting into the women's networks influences the family network and gets 14 year old Joe Jiahist grounded and beaten with a wooden stick by his mom. Aside from the pure comedic value of these types of events, the women's circles are often the untapped venues of success in this type of society. Conversely, the insurgents are more ruthless than we are. They use kids because they're impressionable and, to them, expendible. It's much easier, seemingly, to deal with the kids, but they're distractors and oftentimes scouts for insurgents.
    Point 19: take stock regularly- It may seem like common sense, but after continuous operations for prolonged periods, it's tougher to do than you'd think. Determining the metrics of progress can change from week to week. But it lets us know where we are and where we need to go.
    Point 20: Remember the global audience- Perception is reality, even if it's wrong. The way this war is covered, a private flashing a group of kids with the muzzle of his weapon on routine patrol can be cut and spliced into a nasty IO message for the insurgents. We are always on stage and they have the benefit of the doubt globally right now.
    Point 21: Exploit single narrative- This goes right into the IO plan. It must be tailored to fit your specific area. Again, this is something we don't train regularly and we learn by doing.
    Point 22: Local forces should mirror enemy, not ourselves- Further, they should mirror local operational requirements. What the use in providing the villiage doctor with an endocrinology lab that he doesn't know how to use? i don't know either, but some division surgeon thought it was a good idea. Additionally, just because we have bells and whistles for equipment doesn't mean our partnering Iraqi unit does to. We need to remember that. Often we don't.
    Point 23: Practice Armed Civil Affairs- CMO can be a decisive operation depending on where you are. You must be able to transition rom CA to combat operations quickly. Additionally, the CA bubba isn't the only one doing CA work; your 19D1O is probably doing more CA in a day than the Civil Affairs officer will do in 3 days.
    Point 24: Small is beautiful- Iraqis want to see results. The proliferation of small programs that work does wonders. Also, small is recoverable and cheap. They don't need to know that.
    Point 25: Fight the enemy's strategy, not his forces- The strategy is the iceburg, his forces are the tip. Ask Capt Smith from the Titanic what was more important. We often look for the 10 meter target and forget what's downrange.
    Point 26: Builld your own solution, attack only when he gets in the way- Combat operations doesn't win COIN For a company, since combat operations are what we've trained for, they're our comfort zone. CMO, IO, economic development, and the sustainment of security forces are all bigger moneymakers in COIN than combat operations. It's tough to get to work, but more productive once you do.
    Point 27: Keep extraction plan secret: Everyone has a farewell tour with the sheiks, tribal leaders, political leaders, and others in the AO they've worked with over the year. That gets back to the insurgents. We need to watch it, but I was guilty of this too. It's where human instinct and developed relationships interfere with what is doctrinally right.
    Point 28: Keep the initiative- Insurgents are used to the initiative. Hell, our battle drills are all named "react to ____." By good planning and intel development, you can kick an insurgent in the teeth by making him react. Insurgents can handle Initate ambush but aren't too good at the React to Contact game and usually die in place.


    The bottom line is that every point Kilcullen makes has an operational relevance that you apparently won't acknowledge.
    Quote Originally Posted by Fabius Maximus View Post
    To "translate" what he says “down” into standard doctrine is, I believe, to frustrate the purpose of his work. That's what I believe was said earlier by referring to his work as a "cliff notes."
    Since I started using that phrase, that isn't what I was inferring at all. The 28 points are a checklist for good behavior, things you should be doing. They're a compass for operations that, until recently, we really didn't train on. Will they always work? Probably not. Even Duke loses a basketball game now and then with a great coach and a great plan. But I know that even Kilcullen would tell you that these are not meant to be an end-all, be-all answer to COIN operations.

  3. #3
    Council Member jcustis's Avatar
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    Default Alas, an extremely relavent addendum

    RTK's points are spot on, and anyone can apply the W=RM rule to make them apply to their own organizations. Thanks for another tool. I'll be turning off my Surefire now...

  4. #4
    Council Member slapout9's Avatar
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    Default Outstanding

    RTK, I read your posts twice and that is really an outstanding little piece work. Well done. Does anybody know why the thread was locked up?

  5. #5
    Council Member Rob Thornton's Avatar
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    Default Good Read

    RTK,
    Good read. I'll pass it on. Regards, Rob

  6. #6
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    Default my closing comment

    There has been some outstanding thoughts presented here, no doubt why the number of hits is so high.

    Thanks to all of you who have posted on this thread (or will do so in the future). The worst aspect of writing about 4GW is the fog -- the difficulty of seeing different theories and facts in their proper relationship to each other. With your help I'm a little clearer on Kilcullen's work, and where it stands in the 4GW debates.

    Here are a few speculations, closing my participation here. These need more thought. I don't know if they are useful or interesting to you all, but they're free!

    To reiterate (again) a key point: the debate is not about utility for a company commander. Whatever works, however it works, great. As cliff notes, or checklist, or source of ideas, or whatever.

    1. I consider Kilcullen’s work a valuable contribution in the debate about how we can win 4gw's. That this is his intent is clear from his other works, which we should logically have reviewed in chronological order (but which would have been dry going).

    The debate has more urgency, of course, for those of us who believe we're losing in Iraq and Afghanistan.

    2. Kilcullen has more in common than I saw at first with both “standard” tactical doctrine and 4GW views. Perhaps he can be seen as a bridge between them. Note similarity between some of his views and those of Lind in FMFM-1A and Greg Wicox’s "Information Arrow."

    3. Perhaps the major insight – which I totally missed – is that Kilcullen’s recommendations might work best for the side playing strategic defense (for example, having the home court advantage). That’s important, since, as we all know, defense is the inherently stronger mode of war (On War, book one, chapter one). And some (including me) believe that this is exceptionally true for 4GW)

    Easy to see this when reading Kilcullen’s 28 articles from the perspective of an Iraq or Afgh insurgent. Works quite well. Better, I think, than for an American in Iraq – let alone in Afghanistan.

    That should not surprise. We’re both fighting a 4GW, and there is a long history of enemies both contributing to development of a tactical doctrine (e.g., the development of infiltration tactics into Blitzkrieg by the Germans and the Brits). Stratfor has also seen this, as in their mention of Iraq as a “Jihadist war college.”

    Again, thanks for sharing your insights and experience on this thread. Best wishes to you all for a great 2007.

  7. #7
    Council Member RTK's Avatar
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    Default

    Quote Originally Posted by Fabius Maximus View Post

    Again, thanks for sharing your insights and experience on this thread. Best wishes to you all for a great 2007.
    Before you leave to your own devices, I'd like some response to the questions you were asked above. Additionally, what are your credentials and research methods to be able to intelligently write 20 articles over 40 months on Iraq?

    I guess after 2 years in theater and an hour and a half responding to your question I expect I'm owed at least that much.

  8. #8
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    Default do cowboys make indians?

    I'm picking up on an old thread here...this is RTK commenting on the 28 articles...

    Quote Originally Posted by RTK View Post
    Iraq, despite the men's perspective, is a matriarichal society. Getting into the women's networks influences the family network and gets 14 year old Joe Jiahist grounded and beaten with a wooden stick by his mom. Aside from the pure comedic value of these types of events, the women's circles are often the untapped venues of success in this type of society.
    Has anybody had a good look at the effect sending our young men into the field, who will do the sorts of things that young men do while dressed up in and driving soldier kit using the kinds of power that soldiers have, has on the ongoing negotiations about whose on top and what kinds of power are more important in the societies where we are deployed?

    I'm starting from the assumption here that there are ongoing fights in every society about what kinds of power are important and who gets to wield those sorts of power. The folks and capabilities we field are a partial subset of the range internal to our society. I'm worried that the specifics of that partiality may induce changes on the other side that we might not like that much if we thought about it.

    The intro line comes from a deeply essentialist read of Canadian history. Apologies in advance...and here it is.

    When Europeans showed up in Tlingit areas the matriarchs told their proxies (old men) to send their disposables (young men) out to talk with our disposables (again, young men). The short version is that our young men played with their young men and the proxies that looked like their chiefs in ways that totally screwed up their norms and governance structures.

    We're still eating the consequences of this 300 years later.

    -peter

  9. #9
    Council Member marct's Avatar
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    Default

    Hi Peter,

    Quote Originally Posted by ptamas View Post
    I'm starting from the assumption here that there are ongoing fights in every society about what kinds of power are important and who gets to wield those sorts of power. The folks and capabilities we field are a partial subset of the range internal to our society. I'm worried that the specifics of that partiality may induce changes on the other side that we might not like that much if we thought about it.
    "may induce changes"? Hmm, I would have said "will", but...

    I would suggest that any interactions will cause perturbations in the various cultures involved and, sometimes, those will realign power balances. It's certainly happened before and I don't see it not happening this time. I think it's more a case of if we didn't, then what changes / vectors would there be, and would we like them less?

    Cheers,

    Marc
    Last edited by davidbfpo; 05-24-2010 at 08:47 PM.
    Sic Bisquitus Disintegrat...
    Marc W.D. Tyrrell, Ph.D.
    Institute of Interdisciplinary Studies,
    Senior Research Fellow,
    The Canadian Centre for Intelligence and Security Studies, NPSIA
    Carleton University
    http://marctyrrell.com/

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