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  1. #1
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    Default NDU Roundtable on Strategic Gaming (24/5)

    NDU Roundtable on Strategic Gaming (May 24)

    The National Defense University’s Center for Applied Strategic Learning (CASL) is pleased to announce the seventh in its quarterly series of discussions with gaming practitioners on May 24. The Roundtable on Strategic Gaming will be held at the beautiful new United States Institute of Peace building at 2301 Constitution Avenue NW, Washington, DC.

    The CASL roundtable brings together gamers from the research, policy, defense, and academic communities in order to generate a professional dialogue in our field about issues relating to game design, the use of games for analytical and teaching purposes, and interesting projects in the field. Each roundtable invites a few speakers to present short, informal talks on some aspect of strategic-level games to spark discussion among the group.

    In the forthcoming session, speakers will discuss some of the ways in which gaming has been applied to peace and conflict issues. Peace and conflict studies often address areas (such as counterinsurgency, post-conflict stabilization and reconstruction, humanitarian intervention, and crisis management) that are persistent challenges in the defense world as well. Given that, there will be something of interest/use to everyone in the gaming community in the presentations and the discussion that follows. In addition, we hope to use the roundtable discussion to gather input on what elements would be important to include in an introductory book on the development of games on peace and conflict issues. The book will be a project of USIP Press and represents a collaboration between USIP, NDU, and McGill University. Whether you are a longtime gamer or a newcomer to the field, your input on the book project will be extremely helpful.

    Please note that attendance is by invitation only, and limited to those with professional interest in the issues to be explored. To obtain an invitation, please contact Tim Wilkie (NDU), Skip Cole (USIP), or Rex Brynen (McGill University).
    They mostly come at night. Mostly.


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    Council Member BayonetBrant's Avatar
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    ^ yeah - and I'm going to be Dallas that day! (ugh!)

    I was hoping the next one would be further into June instead of before Memorial Day. The nerve of CASL - not coordinating with my personal schedule! :P
    Brant
    Wargaming and Strategy Gaming at Armchair Dragoons
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    “their citizens (all of them counted as such) glorified their mythology of ‘rights’… and lost track of their duties. No nation, so constituted, can endure.” Robert Heinlein, Starship Troopers 1959

    Play more wargames!

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    Michael Peck (Training & Simulation Journal) on the US military and "serious games" :

    For those who don’t know, I’m U.S. Editor of Training & Simulation Journal, a wargamer since age 12, and probably the defense journalist who most focuses on games and simulations.

    I thought I’d start with a few lessons I’ve learned about the military and serious games:

    1. Serious games need serious reasons. When it comes to games, missiles, or any other military item, the first question I’ve learned to ask is, “What need or requirement does it fulfill?” Because that is exactly what the Pentagon will ask. The people in the military who are in charge of games frequently don’t play games for fun. The military also procures games in the same way that it procures tanks, rifles and boots. Serious games don’t have political clout; no Senator is going to throw a filibuster because a few geeks in a basement office didn’t get a $500,000 contract. I’ve met a lot of people with great ideas for games on topics like counterinsurgency. Bringing those ideas to fruition may be a little easier if it’s a specialized simulation for a select audience, like a military staff college. But a game for all the privates and sergeants and lieutenants? Not going to happen without a requirement, with all the bureaucracy therein. Gamers and bureaucracy mix as harmoniously as dogs and cats. But that’s how the system works.

    ...
    They mostly come at night. Mostly.


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    Default Connections 2011

    Online registration is now open for the Connections 2011 interdisciplinary wargaming conference in (1-4 August 2011, National Defense University, Washington DC):

    Connections is the only national conference dedicated specifically to wargaming. Since 1993 Connections has worked to advance the art, science and application of wargaming by bringing together all elements of the field (military, commercial and academic) so participants can exchange info on achievements, best practices and needs.

    2011 is the 200th anniversary of modern wargaming. See Wargaming. In keeping with this anniversary the theme of Connections 2011 is “The Next 200 Years of Wargaming - Expanding Our Scope.” Connections 2011 will explore how wargaming can evolve to effectively explore; science & technology alternatives, optimizing tooth and tail mix, as well as orchestrating all of government responses. We will explore this theme through keynotes, four panels, three working groups, demos and a play test. .... Still, many believe the most valuable element of Connections is the chance to meet leaders from across the spectrum of wargaming.

    Connections is open to all contributors to the field of wargaming; military, government, defense contractor, academic, and recreational. While not open to those who purely enjoy wargames, Connections does define “contributor” broadly and welcomes everyone from the most senior director to the newly assigned lieutenant, the wargame publisher to the play tester.
    Full information can be found here.
    They mostly come at night. Mostly.


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    Council Member BayonetBrant's Avatar
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    ^ I'll see you there!
    Brant
    Wargaming and Strategy Gaming at Armchair Dragoons
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    “their citizens (all of them counted as such) glorified their mythology of ‘rights’… and lost track of their duties. No nation, so constituted, can endure.” Robert Heinlein, Starship Troopers 1959

    Play more wargames!

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    I haven't finished reading through this thread yet, so I'm not sure if this particular war game has been mentioned yet or not. If so, it's probably worth a 2nd mention:

    http://www.hpssims.com/Pages/Product...ve_action.html

    I've been using this just to gain a better understanding of what goes into corps level operations. From what I've seen this is the only commercially available game where proper organization is a must. A lot of core doctrine principles also transfer directly to the game. Plus, there's immense strategic depth having to manage moral, op tempo, logistics, recon, PSYOPs, and EW to go along with the fundamentals.

    I think it's a good piece of software for civilians and professionals alike. I believe it was used at the Army General Staff College for a couple of years even.

    I'm sure some of you guys should find it interesting and useful, and if you ever need a civilian to beat up on, let me know.

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    Default Connections 2011

    The Connections 2011 interdisciplinary wargaming conference was recently held at NDU.

    Connections is the only national conference dedicated specifically to wargaming. Since 1993 Connections has worked to advance the art, science and application of wargaming by bringing together all elements of the field (military, commercial and academic) so participants can exchange info on achievements, best practices and needs.
    As might be expected, there was much discussion of things COIN.

    The agenda is available at the link above. Brant live-blogged the proceedings during the event at Grog News, and I have an after action review at PAXsims.

    Side note: Andean Abyss (still in development) seems likely to emerge as my favourite COIN-themed commercial wargame to date.
    They mostly come at night. Mostly.


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