Results 1 to 20 of 318

Thread: Wargaming Small Wars (merged thread)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Moderator Steve Blair's Avatar
    Join Date
    Oct 2005
    Location
    Montana
    Posts
    3,195

    Default

    You also might be able to modify Warhammer 40k or standard Warhammer to work for this. Lots of terrain and such out there, and the miniatures are of a good size as well.
    "On the plains and mountains of the American West, the United States Army had once learned everything there was to learn about hit-and-run tactics and guerrilla warfare."
    T.R. Fehrenbach This Kind of War

  2. #2
    Council Member
    Join Date
    Aug 2007
    Location
    Montreal
    Posts
    1,602

    Default

    Quote Originally Posted by Steve Blair View Post
    You also might be able to modify Warhammer 40k or standard Warhammer to work for this. Lots of terrain and such out there, and the miniatures are of a good size as well.
    Believe it or not, my Warhammer 40k Orks are already modelled on the West Side Boys. However, what shreds of credibility I still have would vanish if I put those in front of a class.
    They mostly come at night. Mostly.


  3. #3
    Council Member M-A Lagrange's Avatar
    Join Date
    Aug 2009
    Location
    In Barsoom, as a fact!
    Posts
    976

    Default Another fig geeky post

    While searching for wargame board material to play with a Yemeni officer who is rotting in the same hole than me, I found that game: Breaking news

    I did not play it but thought it could be interesting as this game seems to integrate the media dimension (have to read the rules in depth).
    Believe can be an interesting teaching material for 1st course/introduction to media management on operation field.
    Especially as the scenarios are mainly focussed on counter terrorist/swat operations with civilian population involved.
    http://www.dadiepiombo.com/bnrules.html


    For those like me who are stuck far from nice little plastic angry warriors ( I do miss my WH40K and LoTR in the field), I found that game: Iraki Roads.
    The very good point of it is that everything is available for paper soldiers. Just have to download your squad, vehicules... print it and play.
    http://www.iraqiroads.de.tl/
    (Tips: adverts and pop up are very, VERY annoying on that site)

  4. #4
    Council Member
    Join Date
    Aug 2007
    Location
    Montreal
    Posts
    1,602

    Default

    Quote Originally Posted by M-A Lagrange View Post
    I did not play it but thought it could be interesting as this game seems to integrate the media dimension (have to read the rules in depth).
    Believe can be an interesting teaching material for 1st course/introduction to media management on operation field.
    Especially as the scenarios are mainly focussed on counter terrorist/swat operations with civilian population involved.
    http://www.dadiepiombo.com/bnrules.html
    I've seen those.

    Phil Barker, of Wargames Research Group fame (arguably the best rules-writer in the business, ever) has been working on a set of modern company-level COIN-type rules for the past few years. I'm not sure I like the dice system, but they otherwise look excellent. You'll find them here (at the bottom of his page, as a .doc file).
    They mostly come at night. Mostly.


  5. #5
    Council Member pvebber's Avatar
    Join Date
    May 2007
    Location
    Rho Dyelan
    Posts
    130

    Default

    I think this site may have been brought up in the past, but a great resource for classroom wargames is:

    http://www.juniorgeneral.org/

    Simple, rules, that can be modified easily, and easy to make components.

    Pete Pelligino, a contributer to the site, has used the simple rules to run "cocktail party games" on the parque dance floor at the O-Club here in Newport to commemorate Trafalgar, Midway and Tsushima.
    "All models are wrong, but some are useful"

    -George E.P. Box

  6. #6
    Council Member
    Join Date
    Aug 2007
    Location
    Montreal
    Posts
    1,602

    Default CASL Roundtable on Innovations in Strategic Gaming forum

    Cross-posted from PaxSims, on behalf of the folks at the Center for Applied Strategic Learning, NDU:

    Regular readers of PaxSims will have seen the occasional posts about a series of roundtable events at National Defense University (NDU) on the subject of strategic gaming, hosted by the Center for Applied Strategic Learning (CASL). The goal has been to create a regular forum for practitioners and scholars to exchange ideas and compare notes about issues relating to game design, the use of games for analytical and teaching purposes, and interesting projects in the field. CASL is pleased to announce that our quarterly series of in-person roundtables will now have an affiliated online component, the Strategic Gaming Roundtable group site at APAN (All Partners Access Network).

    The site is intended to be a place to continue conversation from the quarterly meetings, as well as a place to discuss gaming experiences, works in progress, and the state of the field. We hope that the new site will further advance our goals of getting to know and building lasting professional connections between gamers.

    If you have a professional or academic interest in strategic gaming (or in simulation of peace and conflict issues, as Rex likes to say) we hope you will join the conversation. Please email Tim Wilkie to request an invitation.
    They mostly come at night. Mostly.


  7. #7
    Council Member
    Join Date
    Aug 2007
    Location
    Montreal
    Posts
    1,602

    Default Labyrinth

    GMT Games recently brought out a GWOT boardgame, Labyrinth: The Global War on Terror, 2001- .

    It has generally great reviews at BoardGameGeek, although there has been some thoughtful criticism of its portrayals and assumptions. Obviously it is a hobby wargame not a serious/professional one, but I thought it was interesting.
    They mostly come at night. Mostly.


  8. #8
    Council Member
    Join Date
    Aug 2007
    Location
    Montreal
    Posts
    1,602

    Default Hearts and Minds

    I recently played (and reviewed) the boardgame Hearts and Minds (Vietnam, 1965-75). It is a solid effort with very playable game mechanics, although I didn't find it especially engaging.

    While the victory conditions are largely political (US casualties and NVA/VC successes generate "hawk/dove points" that determine the game winner), although these political outcomes are largely achieved through military force.

    That left me wondering--if one was asked to design a strategic (10 year) simulation of the Vietnam conflict, would would be the essential dynamics that the game mechanics would need to capture?
    They mostly come at night. Mostly.


Similar Threads

  1. Turkey mainly, Iraq and the Kurds (2006-2014)
    By SWJED in forum Middle East
    Replies: 181
    Last Post: 05-12-2014, 11:41 PM
  2. Inspirational Small Wars Quotes/Images
    By SWCAdmin in forum Small Wars Council / Journal
    Replies: 1
    Last Post: 03-13-2014, 05:46 AM
  3. How effective have Arab armies been at 'small wars'?
    By davidbfpo in forum Middle East
    Replies: 6
    Last Post: 01-10-2014, 10:57 AM
  4. How Insurgencies End
    By Jedburgh in forum Historians
    Replies: 113
    Last Post: 06-20-2011, 08:04 PM
  5. Small wars and Science Fiction
    By M-A Lagrange in forum Miscellaneous Goings On
    Replies: 1
    Last Post: 10-29-2009, 04:56 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •