Quote Originally Posted by marct View Post
Bloodtree Rebellion by Game Designers Workshop back in the early 1980's was a quite decent boardgame in the small wars genre. The problems of having the physical counters on the board were worked around by having two values for each piece - one "overt" one "covert" - i.e. the counters lied. If you can find a copy, it's worth looking at.

Marc
Yeah, I've seen other games that do this as well. There was an AH Napoleonic game (Struggle of Nations, I think it was) that had generic unit counters, with all the nifty stuff hidden away on a strength table. Downtown does something similar with the air war over North Vietnam.

Though I'm willing to be convinced otherwise, I still feel that the best way to game a small wars setting is either through a modified RPG-type system or something using teams and a control element (double blind, if you will).

Honestly I wish more was being done with this stuff. I think people underestimate how valuable a training aid a good game can be.