I've seen difficulties at Staff College arise out of trying to wargame an irregular conflict during the planning phase.

While the computer program sounds interesting, what we need is a easy to apply formula that can allow a simple wargame/chalk talk over a map to assess how are actions of friendly/irregular enemy forces play in such a theater. The simple model of action/reaction/counter-reaction with the assessment of dead tanks and helicopters just doesn't really fit. How do I wargame children throwing rocks at tanks or a the occupation of an embassy?