Quote Originally Posted by Steve Blair
That's why you use traditional RP techniques, and bring out the computers for modeling combat. Computers are a tool to facilitate the game, and not the game itself.
I understand what you are saying but you'll still have troubles with "rules" and even model itself. You do something and rules say you win. Fine, but in real life it might not work that way. Specially when you are dealing with nonconventional war/terrorism.

Plus you can really calculate reactions. Let's say you kill some number of enemy. Will rest surrender or raise those killed into martyrs and fight even more fiercly? If you create jobs for locals will this help you with creating image that you really have their best interests at heart or will workers be targeted and jobs themselves used to spy on you?

So you can write rules "If you do this this happens." Well, in real life it might not.

It might work if other side is played by somebody who has experience in such conflicts and if rules are flexible.