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  1. #1
    Council Member ericmwalters's Avatar
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    Default Wargaming Small Wars

    I'd like to open discussion on various successful ways that wargaming Small Wars can help in training and education. This can run the gamut from government-sponsored wargaming exercises to commercial efforts--role playing, board wargames, and computer games. What seemed to work? Why? What didn't seem to work and why didn't it? Share your thoughts, ideas, comments, critiques, and--perhaps most of all--wargaming recommendations.

  2. #2
    Council Member ericmwalters's Avatar
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    Default Algerian War board wargame in development

    Khyber Pass wargame company has announced a new game under development on the French counterinsurgency campaign in Algeria. Tentatively titled ICI, C'EST LA FRANCE! this game will cover the entire war from 1954 to 1962 at the strategic level. Khyber Pass Games is asking for pledges so they can resource the development and production of this conflict simulation. As one would expect, a great deal of effort is going into modeling the political aspects of the situation.

    The pledge price is $32.00 as of this writing; when published, the game will retail for $40.00.

    View the details here.

  3. #3
    Moderator Steve Blair's Avatar
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    I've done (and am doing) some work on this sort of thing, but mostly from the non-government standpoint (although I am working on one locally in relation to my ROTC work that may become formal at our Det at least).

    Based on this experience as well as many years in the hobby, I tend to think that the best model is a free-play exercise with a control cell and a number of opposing teams. The control cell works as an encounter resolution system, information control point, and general game manager. We do a four team operational air warfare map exercise here every spring (it's too short, but it does give our cadets a taste of planning), and having free play and a control cell allows for many variations. I'm working on one now that will involve both Army and Air Force cadets and cover some aspects of small wars (mainly in a small theater conflict environment).

    On the hobby level this is hard to model without computers, since one of the key aspects needs to be intelligence (or lack thereof) and political activity. Board games, IMO, don't model this very well because they ARE board games with unit counters and such. I'm not a huge fan of card-driven games, although they may possibly be able to simulate some aspects of small wars. The RPG framework could be very useful for small wars simulations, since most of their systems deal with interaction and influence on a personal level.

    I can't speak much to the computer side of this, since my design experience has been in the paper realm. I do tend to see computers more useful as tools (information management and dissemination) than I do as actual gaming engines (mainly due to AI limitations...but again my experience here is limited).
    "On the plains and mountains of the American West, the United States Army had once learned everything there was to learn about hit-and-run tactics and guerrilla warfare."
    T.R. Fehrenbach This Kind of War

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    Council Member marct's Avatar
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    Bloodtree Rebellion by Game Designers Workshop back in the early 1980's was a quite decent boardgame in the small wars genre. The problems of having the physical counters on the board were worked around by having two values for each piece - one "overt" one "covert" - i.e. the counters lied. If you can find a copy, it's worth looking at.

    Marc
    Sic Bisquitus Disintegrat...
    Marc W.D. Tyrrell, Ph.D.
    Institute of Interdisciplinary Studies,
    Senior Research Fellow,
    The Canadian Centre for Intelligence and Security Studies, NPSIA
    Carleton University
    http://marctyrrell.com/

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    Council Member ericmwalters's Avatar
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    Default Commercial Small Wars Wargames--Mostly Strategic

    Most of what I've seen in board wargaming--such as GDW's excellent science fiction game BLOODTREE REBELLION--has been portraying Small Wars at the strategic level of war. I'll review a good many of them in this particular thread and would encourage others to do the same. What is daunting is that there are few that show the prospects and problems of Small Wars at the operational and tactical levels--beyond those "shoot 'em up" force-on-force showdowns that gamers all love.

    For example, were one to survey SPI's old GRUNT and SEARCH AND DESTROY games, there's not a lot of incentive to hold back on the violence in the scenarios. Even Mark Walker's recent game on tactical combat in Vietnam, LOCK 'N LOAD, is pretty similar in that vein.

    The only game I can recall that rewarded a "controlled violence" approach was a computer game that was done by the Air Force in the late 1990s. It dealt with the defense of Tuzla airfield and provided all the "toys" (i.e., weapons of war) for the player to go out and bash guerrillas outside the wire. And bash those guerrillas the player usually did, only leading to more mortar attacks on the airfield and the loss of the game. Only when the MP and PYSOPS units were used in conjunction with operations to help/gain intelligence within the urban population in the city proper could the insurgency be best addressed...but most players never stuck with the game long enough to learn this. Slick...and I wish it was still available.

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    Moderator Steve Blair's Avatar
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    Quote Originally Posted by marct View Post
    Bloodtree Rebellion by Game Designers Workshop back in the early 1980's was a quite decent boardgame in the small wars genre. The problems of having the physical counters on the board were worked around by having two values for each piece - one "overt" one "covert" - i.e. the counters lied. If you can find a copy, it's worth looking at.

    Marc
    Yeah, I've seen other games that do this as well. There was an AH Napoleonic game (Struggle of Nations, I think it was) that had generic unit counters, with all the nifty stuff hidden away on a strength table. Downtown does something similar with the air war over North Vietnam.

    Though I'm willing to be convinced otherwise, I still feel that the best way to game a small wars setting is either through a modified RPG-type system or something using teams and a control element (double blind, if you will).

    Honestly I wish more was being done with this stuff. I think people underestimate how valuable a training aid a good game can be.
    "On the plains and mountains of the American West, the United States Army had once learned everything there was to learn about hit-and-run tactics and guerrilla warfare."
    T.R. Fehrenbach This Kind of War

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    Council Member marct's Avatar
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    Hi Steve,

    Quote Originally Posted by Steve Blair View Post
    Yeah, I've seen other games that do this as well. There was an AH Napoleonic game (Struggle of Nations, I think it was) that had generic unit counters, with all the nifty stuff hidden away on a strength table. Downtown does something similar with the air war over North Vietnam.
    GDW was using those as well. It works rather nicely at the strategic level, but Eric's point about the operational and tactical level limits is a good one.

    Quote Originally Posted by Steve Blair View Post
    Though I'm willing to be convinced otherwise, I still feel that the best way to game a small wars setting is either through a modified RPG-type system or something using teams and a control element (double blind, if you will).
    Years ago, I was involved with a year long game using GDWs Europa series melded in with Squad Leader. The game itself lasted for about a year (we only played about 6-12 hours per week), and we had several umpires. Most of us were also game designers or, at the minimum, DMs. What we ended up doing was sing Europa for the strat level, SL for the base tactical, and then created any other rules we wanted on the fly (90% vote to agree on new "rules"). When the actual "war broke out", it was 1942 and centered around a civil war inside NAZI Germany (Wehrmacht vs. SS).

    I think a modified RPG system would work well, if it was integrated into a strat level game that included international IO as well.

    Quote Originally Posted by Steve Blair View Post
    Honestly I wish more was being done with this stuff. I think people underestimate how valuable a training aid a good game can be.
    It's market driven . It might well be worth the military contacting one or more companies to act as design agents in a manner similar to te micro-armor deal from the late 70's, early 80's.

    Marc
    Sic Bisquitus Disintegrat...
    Marc W.D. Tyrrell, Ph.D.
    Institute of Interdisciplinary Studies,
    Senior Research Fellow,
    The Canadian Centre for Intelligence and Security Studies, NPSIA
    Carleton University
    http://marctyrrell.com/

  8. #8
    Moderator Steve Blair's Avatar
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    I agree about strategic level IO stuff, as well as models to deal with other international events and actions. I also agree with the limitations of a counter-driven game when it comes to the operational and especially tactical level with small wars stuff. That's why the transition to an RPG-type framework is so important (IMO, anyhow).
    "On the plains and mountains of the American West, the United States Army had once learned everything there was to learn about hit-and-run tactics and guerrilla warfare."
    T.R. Fehrenbach This Kind of War

  9. #9
    Small Wars Journal SWJED's Avatar
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    Default Wargaming Iraq

    Colonel Gary Anderson on Wargaming Iraq - SWJ Blog - video interview of Col Anderson on the Charlie Rose show.

  10. #10
    Council Member Dominique R. Poirier's Avatar
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    Default Communication and image.

    This Colonel seems to be a prepossessing person.

    By the way, is there any department within the DoD which would be in charge of selecting and training officers publicly expressing themselves about current issues and else; so as to treat the Army's image with care, I mean?

  11. #11
    Small Wars Journal SWJED's Avatar
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    Default Quite a lot you say there...

    Quote Originally Posted by Dominique R. Poirier View Post
    This Colonel seems to be a prepossessing person.

    By the way, is there any department within the DoD which would be in charge of selecting and training officers publicly expressing themselves about current issues and else; so as to treat the Army's image with care, I mean?
    ...he is retired so he is his own person, he is highly respected within and out of DoD, he has served from Vietnam through Iraq to inlude Somalia, Sri Lanka and Lebanon, and he is a colleague and a friend of mine. I'd do some homework before attacking the person and not the message. Message - fair game - personal attacks - off limits here. Thank you.
    Last edited by SWJED; 08-13-2007 at 12:11 AM.

  12. #12
    Council Member Rob Thornton's Avatar
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    By the way, is there any department within the DoD which would be in charge of selecting and training officers publicly expressing themselves about current issues and else; so as to treat the Army's image with care, I mean?
    Dominique, I'm afraid I don't understand your question. Although the institution that is the Army could be considered an entity, we tend to view the U.S. Army as the people who serve in it. This may be very different from other states (the nation types) in which an Army or other military branch might have had been its own sort of political body. Since around the late 1700s , we've had the same constitution, albeit with a few ammendments. I think we're a culture apart in that regard - meaning the circumstances of that have created some uniqueness to our military culture. That is why the chiefs are sworn to give their best military advice to the government and not just a sole branch, and also why we take oath to the Constitution, and not a party or sitting president (although he is in our chain of command).

    OK - that was the long answer. The short answer is no, and I think if we did adopt a sort of political education we'd quickly move to the shallow end of the gene pool and drown in blue blood.

    Hope that helps - Regards, Rob

  13. #13
    Council Member Dominique R. Poirier's Avatar
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    I am sorry if you felt offended in some way by my comment, and I sincerely regret it.

    It intended to be a critic, as you rightly assumed; but on the form, not the content which I do not question at all, indeed.

    It all comes from my professional experience in communication, a middle in which one uses to be highly sensitive about the form which exerts tremendous influence upon image.
    This applies to politics and to public services too and, as in the realm of communication for private companies, this factor is as much influential as the content of the discourse.
    In the history of politics, many very good candidates lost just because they lacked and neglected training and experience in public speeches before a camera.

    However, I do not regret my remark since I consider that it is of no service not to warn when such problem occurs; quite on the contrary.

    I have once read somewhere that Napoleon 1st would have said (I quote in substance from recollection): “Never warn an enemy who he is doing a mistake.”

    Sincerely,

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    Council Member Dominique R. Poirier's Avatar
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    By the way, and still in order to make my talk constructive, the best example of the good way of expressing oneself before a camera I have ever seen while talking about the U.S. Army in particular and the DoD in general is this of Colin Powell who does it with mastery.

    Although it’s a personal opinion about which, I concede, not everyone may agree with, it’s a professional opinion nonetheless.

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    Council Member Rob Thornton's Avatar
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    Default Apples and Oranges between talking points and discourse

    Dominique,
    I believe there are several different expectations to public discourse. Often those of an admistration, while thoughtful, are constrained to "staying on message". Col Anderson was engaging in a different type of discourse. As a guest without an admistration's agenda, he has the intellectual freedom to discuss things in a more give and take way. I just watched it and think he did us a world of good on several different levels by discussing key issues (many of which we discuss here). By doing so he raises questions and provides insights that many of us beleive are critical to both the health of the Armed Services, and their ability to carry out policy objectives in the post 9/11 world. This was not a FOX Sunday with Chris Wallace where we hear political themes and talking points aired, but a very informative type of Q&A that provides the context required to have serious public debate.
    Hope that helps, Rob

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    Council Member pvebber's Avatar
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    Any of you folks going to the MORS Wargaming and Analysis conference next week?
    "All models are wrong, but some are useful"

    -George E.P. Box

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    Moderator Steve Blair's Avatar
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    I should be so lucky....
    "On the plains and mountains of the American West, the United States Army had once learned everything there was to learn about hit-and-run tactics and guerrilla warfare."
    T.R. Fehrenbach This Kind of War

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    Council Member Rob Thornton's Avatar
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    Default Rex's web site on building peace

    Rex, that is a very cool web site and idea! I don't think I've heard of anything like it before done like you have it laid out.

    Shek might be interested in this for one of his classes. I can see good utility for this across the PME - I like it because the numbers of people almost guarantee complexity and the problems with getting people to accommodate other views. It could be about brokering peace, dealing with a HN bureaucracy, getting tribes to work together, etc. Doing it over a full week allows people to come around - or at least to better understand each other's position. Do an AAR (a "what did we learn") at the end of it about each other, ourselves and the process and you have some "how" to learn about people and their interests stuff going on.

    You should consider doing a paper on this for the SWJ - and discuss how the process evolves.

    Best, Rob

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    Rex, I have three questions, which I couldn't find answers to on the website, though I may have just missed the correct links.

    1. Are the students more likely to reach agreement under lots of pressure, or if someone comes in and relieves the pressure?
    2. Are they more likely to come to agreement if there's no fighting, or if they've bloodied each other a little?
    3. What can we learn from these experiments? (Feel free to point me to someone's thesis. There's no reason you should do all the work.)

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    Council Member jcustis's Avatar
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    To add to what Rob said, this looks like an excellent and rich simulation that would have a lot of relevance for NGOs that are deploying teams to a mission environment. Have you seen any such interest from that quarter?

    I'm involved in training delivered by the Humanitarain Distance Learning Center out of Australia (Security Management), and something like this would make for a great practical exercise among students who are on the long study track towards certification.

    That has to be a huge effort. Kudos on it.
    Last edited by jcustis; 10-11-2007 at 12:08 AM.

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