Quote Originally Posted by Mike Innes View Post
Paul Torrens, a geographer at the University of Arkansas, posted some visuals of a geosimulation he's put together modeling urban crowd behavior in response to a car fire/explosion. His site's been swamped with hits since the thing was mentioned on a few blogs and the word spread. Take a look at the video, which is limited but suggests some interesting possibilities for computer sims for urban warfare. He's got some other groovy sims on the site, too, worth looking at.

You can find the crowd simulator at http://www.geosimulation.org/crowds/
I have to look and find it again but I remember finding Crowd model work in the last two years where they not only have all the rendering capabilities worked out but some good work in interactions amoung random groups.

Random patterns established with reactivity to stimuli of verying intensity in order to allow for more than less than fear or attraction among the entities.
As the model continues running the entities begin to develop ties to each other based on the number of times they encounter one another and thus begin grouping into smaller subsets as time goes by.

There was also supposed to be friend vs foe recognition and subsequent reactions accordingly bad guy = move away big bad guy run away etc.

I ll look for it