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Thread: Tactical Jenga vs. The Strategic Stopwatch

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  1. #1
    Council Member Ken White's Avatar
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    Default What? Wait until you have enough information to

    comment intelligently? That's un-American. Or something...

    (so it's okay for Wilf... )

  2. #2
    Small Wars Journal SWJED's Avatar
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    Wink Seriously...

    Just want to hear Council member’s thoughts concerning transition.

    At JUW one response to 'tactical Jenga' was "transition is not like Jenga, more like the opening scene from the original Indiana Jones - Raiders of the Lost Ark" - where, when attempting to retrieve a precious idol - set with all kinds of 1930ish IED-like traps - Jones balances time and agility to replace the idol with a bag of sand. The counter-response from someone in the audience was along the lines that you have to be able to calculate the "right time" and have something of substance to replace the "idol" - not useless sand...

    SWJ Disclaimer: The link to Indiana Jones was thrown in only because I love the soundtrack and this post does not represent the views of the Department of Defense or Steven Spielberg.
    Last edited by SWJED; 04-12-2008 at 08:09 PM.

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    Council Member Cavguy's Avatar
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    I may be just thick, but I just don't get Dr. Kilcullen's slide. I love most of his other ones, but this one isn't intuitive, and the explination from Dave hasn't really cleared it for me.

    Then again, just another DAT* trying to do the best I can ....

    *=Dumb assed tanker
    "A Sherman can give you a very nice... edge."- Oddball, Kelly's Heroes
    Who is Cavguy?

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    Small Wars Journal SWJED's Avatar
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    Default Once again...

    ... this a free for all about transition. I posted one slide to generate discussion - which it has. If I had just posted a thread that asked what do you think about the same I probably would have heard the sound of crickets chirping and I don't mean Buddy Holly and company.

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    Presumably the X axis is time. What does the Y represent? Why does it get consistently lower?
    Quote Originally Posted by SteveMetz View Post
    Sometimes it takes someone without deep experience to think creatively.

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    Small Wars Journal SWJED's Avatar
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    Default ?

    Quote Originally Posted by Rank amateur View Post
    Presumably the X axis is time. What does the Y represent? Why does it get consistently lower?
    You tell me - that is the point of this drill RA... Geezy, wheezy Batman. See your quote box for inspiration.

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    I'll say the y axis is the level of coalition intervention required. The objective is to withdraw resources without collapsing the governmet: like jenga.

    My personal spin is that - like jenga - the only way to prevent the entire structure from collapsing is to stop withdrawing pieces.

    Quote Originally Posted by Gian P Gentile View Post
    Kilkullen is an excellent writer
    I agree - he chooses every word carefully - which is why I'm surprised that he chose the jenga analogy. Every game ends with the structure collapsing.
    Last edited by Rank amateur; 04-12-2008 at 10:33 PM.
    Quote Originally Posted by SteveMetz View Post
    Sometimes it takes someone without deep experience to think creatively.

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    Council Member Ron Humphrey's Avatar
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    Post To me

    This will make a lot more sense i it ends up driving towards the Coalition forces having to draw down ( take pieces out) while at the same time the HN fills gaps with whatever forces it has put together effectively. The key is whether those forces are able to hold up.

    In such cases as they are then the tower stands longer. In such cases as an external actor is able to weaken or remove them from that gap , it weakens the overall structure. The end game so to speak would be for a HN infrastructure which can hold it's own to the extent that outsiders may be able to weaken but not capable of bringing the tower down.
    Any man can destroy that which is around him, The rare man is he who can find beauty even in the darkest hours

    Cogitationis poenam nemo patitur

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    Quote Originally Posted by SWJED View Post
    Just want to hear Council member’s thoughts concerning transition.

    At JUW one response to 'tactical Jenga' was "transition is not like Jenga, more like the opening scene from the original Indiana Jones - Raiders of the Lost Ark" - where, when attempting to retrieve a precious idol - set with all kinds of 1930ish IED-like traps - Jones balances time and agility to replace the idol with a bag of sand. The counter-response from someone in the audience was along the lines that you have to be able to calculate the "right time" and have something of substance to replace the "idol" - not useless sand...

    SWJ Disclaimer: The link to Indiana Jones was thrown in only because I love the soundtrack and this post does not represent the views of the Department of Defense or Steven Spielberg.
    I was the short, bald individual and JUW 08 who made the Raiders of the Lost Ark analogy, resulting in the shots across the bow from the SMEs and Dr. Kilcullen. I still believe my analogy to be accurate.

    In my uneducated (and unsolicited) opinion, transition can be considered a close system. Input = throughput = output. The Jenga reference to me infers the removal of military forces without backfill. The end state with the game is always failure - the Jenga structure always collapse.

    What I am suggesting is that the idol (US military forces) is replaced with a bag of sand (a combination of all instruments of national power). That sand could be host nation security forces, economic incentives, diplomatic actions, you name it. The bottom line is that in order to keep from getting "squashed by the rolling ball", a balance of effort with the host nation must be maintained.

    Examples:

    Withdrawing forces from South Vietnam without maintaining effective diplomatic/economic/military programs = squashed by the big boulder

    Establishing a long term military presence, economic relationships and political unity in Japan = exiting the temple with the idol

    This is my first post to the Small Wars Journal and would love to have my random thoughts torn apart. I am considering this theory as a thesis for a MMAS. Thank you for allowing me to comment.

    S/F,
    John

  10. #10
    Council Member Ken White's Avatar
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    Default I have no idea what you said at

    JUW08 but what you said above makes sense and I'm curious as to what Dr. Kilcullen and the SMEs found objectionable (unless it was just the 'unsolicited' part -- that always upsets 'em... ).

    As to the above cited response from the audience; well, duh. True but also went without saying.

    Memo to self: continue to avoid using film, sports and game metaphors and references in discussing bidness...
    Last edited by Ken White; 04-14-2008 at 08:49 PM.

  11. #11
    Council Member Randy Brown's Avatar
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    Default Jenga Jihad

    One caveat before I beg your collective indulgence for taking up too much headspace and timing.

    Yes, I am aware that the purpose of this discussion is focused on the topic of "transition," not games and competitions of mental, physical, and architectural skill. Wrestling with the rhetorical concepts presented in the PowerPoint fragment first used to get the conversational-Raiders-of-the-Lost-Ark-ball rolling, as well as subsequent comments and insights offered by other posters, I decided to engage in a little research and play regarding Jenga, and how it might be modified to more accurately reflect the conflicting realities (and the realities of conflict) at work in "transition."

    My efforts were immediately rewarded with some Fun Jenga Facts Worthy of Cliff Claven himself, including:
    • "Jenga" is the imperative verb in Swahili "to build."
    • There are authorized variants of Jenga, including: those involving colored blocks and randomization through dice ("Throw'n Go Jenga"); "Truth or Dare Jenga (don't ask, don't tell?); and even an "Xtreme" version that does not use uniform shapes or angles.

    See http://en.wikipedia.org/wiki/Jenga for more facts on the game.

    Inspired by this initial success, I sought to conceptualize a Jenga variant that would incorporate factors including, but not limited to:
    • A fixed timeline for success or failure.
    • Actions by multiple actors, each self-interestedly pursuring different objectives or conditions for victory.
    • Both "offensive" and "defensive" tactics.
    • Opportunities for negotiation and alliance.

    Below, please find an attempt to model "transition" using two sets of Jenga blocks. I propose to call the result "Jenga Jihad," because I have a sportscaster's penchant for alliteration, and because I like the juxtaposition of "To Build" and "To Struggle." (Cultural nano-brief follows: "Jihad" does not equal "holy war.")

    I offer all this as a serious effort to play with a serious concept, and look forward to your comments. I'd also welcome any reactions driven by actual playtesting, as my family's Jenga set is currently deployed as a field-expedient set of building blocks, and may even be the fairy princess' last line of defense.

    Enjoy!

    Jenga Jihad

    Players: Two or more.

    Supplies Required:

    • Two sets of Jenga(tm) blocks, each consisting of 54 unpainted wooden blocks.
    • Stopwatch, clock, kitchen timer or equivalent device.


    Game Layout:

    Two Jenga towers are placed at a distance approximately two Jenga-block-lengths from each other. One tower is designated as the “Troop Levels” tower; the other is designated as the “Host Nation Government” tower.

    Player No. 1 (“The Jenga-ist”) Objectives:

    Dismantle your “Troop Levels” tower to achieve the smallest number of blocks possible (achieving “minimal/optimal footprint”), without allowing the structure to collapse. Simultaneously, build up your “Host Nation Government” tower as high as possible (without sacrificing stability!), using the blocks removed from the first.

    Other Players’ (“The Jihadists”) Objectives:

    Prevent Player No. 1 from achieving his/her objectives by removing one block from either the “Troop Levels” or “Host Nation Government” towers on each turn. Standard Jenga rules regarding block removal, “bumping,” ends of turns, etc., apply. (Again, see: en.wikipedia.org/wiki/Jenga) Using the blocks you remove each turn, start and continue to build a small “Faction” tower anywhere within two Jenga-block-lengths of the “Troop Levels” and/or “Host Nation Government” towers.

    Game Play:

    • Play ends either at the end of 12 minutes, timed by stopwatch or other device, or when the “Troop Levels” or “”Host Nation Government” tower collapses. (Editor’s note: 5 to 6 minutes is average for standard Jenga; the 12-minute duration here is only a suggestion.)
    • Player No. 1 goes first, removing first a block from the “Troop Levels” tower and replacing it onto the “Host Nation Government” tower. On subsequent turns, Player No. 1 may remove a block either from the “Troop Levels” tower, or from any “Faction” tower; he/she may also add to any “Faction” tower.
    • Play either alternates between two players, or rotates clockwise.
    • Unlike standard Jenga, blocks may be removed from the topmost level of any tower.
    • The topmost level on any tower must be complete (3 blocks, running perpendicular to the next-lower level) before a player may add further blocks to build upward. However, in order to stabilize a tower, players may also replace blocks on or lower than the topmost level. (In other words, blocks must not always be added to the top of a tower.)
    • On each turn, players may remove one block from any of the following: The “Troop Levels” tower, the “Host Nation Government” tower, or any other player’s tower.
    • Players may seek to influence others through negotiation, including the establishment of alliances.


    Optional Rules:

    • Player No. 1 may NEVER remove blocks from the “Host Nation Government” tower (to do so would be to invite Civil War).


    OR

    • Player No. 1 may remove blocks even from the “Host Nation Government,” particularly if he/she is attempting to build up one or more “Faction” towers.


    Victory Conditions:

    • Player No. 1 wins if both the “Troop Levels” and “Host Nation Government” towers remain standing at the end of play, and if the “Host Nation Government” tower is the tallest as compared to any remaining “Faction” towers. Any player openly allied with the “Host Nation Government” can also be considered to share in this victory.
    • Any other player wins if his/her “Faction” tower remains standing after the collapse of either the “Troops Levels” or “Host Nation Government” towers.
    • In the event that more than one “Faction” tower remains standing after the collapse of either the “Troops Levels” or “Host Nation Government” towers, the player with the tallest “Faction” tower (Editor’s note: This is not necessarily the tower comprising the most blocks) is the winner.

  12. #12
    Council Member Spud's Avatar
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    Damn ... I actually get that. Time to find some Jenga blocks and have a crack

  13. #13
    Small Wars Journal SWJED's Avatar
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    Default USMCTanker

    You did a real nice job at JUW 08 - thanks much. Welcome to the Council.
    Last edited by SWJED; 04-15-2008 at 07:18 AM.

  14. #14
    Council Member Uboat509's Avatar
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    Default

    I like Jenga metaphor. As soon as I saw the title of the thread I formed a picture in my head before I even saw the slide. The way I interpreted it was perhaps a bit more abstract than others did. The Jenga tower represents the overall problem of transition and we must play the game (I don't picture a direct correlation between the removal of the blocks and specific things like troop levels and such, rather I saw it as task we must accomplish representing everything we must accomplish in Iraq). Those have played Jenga know that the early moves are relatively easy but the later moves get progressively harder and require more time to accomplish as the tower gets more unstable. The problem then becomes that we are now on a stopwatch, imposed by political expediency and John Q Public's ADHD among other factors. (I also saw the stopwatch as representing dwindling resources as well as time, by the way.) We no longer have as much time as we would like to make our moves. Unlike the normal game however, the goal is not to win by having your opponent crash the tower but have the tower still standing when time runs out (Ken's acceptable outcome vs "victory"). It is an imperfect metaphor but that is the way I pictured it.

    SFC W

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