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Thread: Tactical Jenga vs. The Strategic Stopwatch

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  1. #1
    Council Member wm's Avatar
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    Default Clear as mud, isn't it?

    I see the chart as an attempt to demonstrate that one’s point of view has a direct impact on how one sees progress. Using the 80,000’ strategic, soaring eagle’s view of the world, progress towards one’s goal(s) may seem to be linear, as the straight line shows. However, one needs to remember that the stopwatch needs to be rewound or it will slow down and not perform as desired—hence the downward slope of the line. Another interesting point about the eagle’s eye view is that as the eagle dives towards its prey, it loses the ability to see other options. It may end up with a meal that is sub-optimal. By focussing on the chipmunk during its dive, it may miss the javelina 100 feet away.

    At the ground-level, tactical, worm’s-eye-view level, one starts with a monolithic effort, or coherent/cohesive force, as indicated by the original Jenga tower. The wavy line seems meant to show that progress at this level is much hard to track. Over time, the tower loses its structural stability as blocks are removed. Removing blocks may represent fragmentation of effort away from the original single focus. It may also represent a fracturing of the original force structure caused by asymmetrical unit rotations or an overall reduction in the deployed force. Others have already noted another aspect of the unpredictability of stability caused by the Jenga blocks’ removal: uncertainty is introduced as each side makes its choice of a next play. That is part of the reason that stability of the tactical effort is rather unpredictable.
    As an aside, to those who haven’t played Jenga, sometimes removing an additional piece brings a little more stability to the surviving structure. Of course it is not as stable as the original monolith, but it may be more stable than a preceding combination.

    One thing I do not like about either metaphor is the pessimism that seems operative in each, reflected by the downward trend in each line. Another problem for me was much better put by Tom Odom’s metaphor. I can put this slide to a lot of different uses, not least of which is a mystical example to obfuscate what I took to be an obvious point. (Slapout MTV’s “All Along the Watchtower” link works here: “There's too much confusion, I can't get no relief.”) Maybe Slapout MTV also needs a link to the Stone’s tune, “You can’t always get what you want.”

  2. #2
    Small Wars Journal SWJED's Avatar
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    Default Jenga

    As an aside, so as not to be confused with an obscure insurgent group, the latest rock video discovered by Slapout or an Australian take-away delicacy, here is some info on Jenga.


    Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly heavier in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.

    Once the tower is built, the person who built the tower moves last. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end.

    The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.
    Last edited by SWJED; 04-13-2008 at 02:36 PM.

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