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  1. #1
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    Default

    I think the basic problem for the JP 3-13 definition is that it starts off defining the components and then tells us what they do. I do not believe the definition of IO should list the components, plain and simple. If the definition for IO is too broad and vague, then deal with it, change it into something useful.

    The components should be listed, but elsewhere in JP 3-13. Chances are, if this is done, the number of components will suddenly increase. The simple premise is that everything can influence, everything should be considered for its effect on the targeted decision-maker, group of people or a general population. Dropping a kinetic bomb on a target might take out a telephone switch, a fiber-optic hub or a bad-guy, ALL of these will have meaning to selected person(s).

    The scary thing to many conventional thinkers is that this threatens the old style of thinking, it would present a Revolution in Military Affairs, of sorts.

    One of the major drawbacks would be a huge increase in the wargaming efforts required for planning, and there can be no handwave for this. Not only will the S/G/J-2 be required to play the part of the enemy, but might have to represent the population - it might require a whole new player. Depending on the situation someone might have to roleplay a religious group, another might play tourists, another might play affected diplomats, another might play the population in surrounding countries.

    This is more an eventuality, actually, IMHO.

  2. #2
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    Default It isn't a revolution

    The scary thing to many conventional thinkers is that this threatens the old style of thinking, it would present a Revolution in Military Affairs, of sorts.
    Joelhar, I think you made a couple of good points, but I'm not so sure this is a Revolution in Military Affairs. I do agree every action can influence behavior. Once upon a time we just called this operational art, and if the various specialists (deception, intelligence, Operations Security, Electronic Warfare, etc.) understood their commander's intent and the strategic through tactical objectives, they were able to effectively apply their trade. PSYOP and influence operations have always been and will remain paramount, the advent of IO doctrine didn't change that, if anything it created unneeded confusion.

    I'm not hard set against IO doctrine, but I agree that defining it with a few components is very misleading and not helpful.

    The simple premise is that everything can influence, everything should be considered for its effect on the targeted decision-maker, group of people or a general population. Dropping a kinetic bomb on a target might take out a telephone switch, a fiber-optic hub or a bad-guy, ALL of these will have meaning to selected person(s).
    Thus if this statement is true, do we need a separate speciality area that requires its own doctrine or is it just part of operational art?
    Last edited by Bill Moore; 06-26-2008 at 10:29 PM.

  3. #3
    Council Member Rockbridge's Avatar
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    Default IO really isn't as hard as we make it

    Well, this is a fascinating discussion about what we think the definition of IO should be versus trying to figure out how to work with the definition that we've got. The longer we continue to debate "how come," the longer it will take to get things going in the right direction. All the debates about whether the definition of IO in JP 3-13 definition fits "what we're really doing downrange" appear to be lacking in the distinction among tactical, operational, and strategic applications of IO, which clearly employ different assets and different methods.

    To answer the earlier question about whether or not IO should be used as shorthand for PSYOP and message management by Irregular Warfare practicioners, the answer is simple: "Only if you have no interest in being doctrinally correct." The Irregular Warfare Joint Operating Concept specifically states on p36 that Information Operations fits into the current concept for Irregular Warfare, thusly "Conduct information operations (operations security, information security, military deception, PSYOP, electronic warfare, computer network attack and defense; and physical destruction) in support of IW campaign objectives." Although the IW JOC itself got the definition of IO wrong (why should JOCs be constrained by doctrine??), the intent is clearly to employ a lot more than just PSYOP and message management. With regard to the use of IO as shorthand for "PSYOP and message management," it clearly sounds like a tactical (or possibly operational) application of IO by an element that doesn't have any other assets. In other words, IO for a unit that only has PSYOP and "messaging" assets will obviously only include those assets. Other units with more assets will conduct a wider variety of operations and use more assets when they conduct IO.

    We seem to expend a lot of energy worrying about how "my IO doesn't look like your IO" when the real objective of IO is not to employ a specific set of capabilities, but to employ all available capabilities in order to influence the thoughts and actions of adversary and neutral parties. Fortunately, that includes killing those who need to be killed so they don't have thoughts or actions any more.

    This stuff really isn't that difficult.
    You can get more with a kind word and a gun than you can with a kind word alone

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