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  1. #1
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    Default Gaming humanitarian assistance/disaster relief operations

    This may be of interest to some folks...

    AFTERSHOCK is a game that explores the interagency cooperation needed to address a complex humanitarian crisis. Although designed for four players, it can be played with fewer (even solitaire), or more (with players grouped into teams). Game play takes two hours.



    The game is set in the fictional country of Carana:

    Carana has suffered years of sometimes violent turmoil, and has only recently taken the first steps to tentative steps to national reconciliation and reconstruction. Poverty is widespread, government capacity is weak, and ethnic and political tensions remain high. Nongovernmental organizations and United Nations specialized agencies are active in the country, including a moderately-sized UN civilian police (CIVPOL) contingent.

    At dawn today, a powerful earthquake struck the capital city of Galasi, causing widespread destruction of homes and infrastructure. Tens of thousands of people are in need of urgent aid and medical attention. At the request of the Caranan government, military forces from several friendly countries—operating as the multinational Humanitarian Assistance and Disaster Relief Task Force, or HADR-TF—are en route to assist, as are additional contingents of UN and NGO personnel together with relief supplies.


    The game explores approximately three months of humanitarian operations, including both the initial emergency and a later period of early recovery. Because Carana is a fragile, conflict- affected country, relief and reconstruction efforts may also involve issues of social unrest and political instability, especially during the early recovery stage once the initial shock of the crisis has worn off. The primary objective of all players is to address the urgent humanitarian needs of the local population. However, players also need to maintain public and political support for their organizations, whether to govern (Carana), sustain the relief mission (HADR-TF), or secure financial support (UN and NGOs).

    AFTERSHOCK has its origins in the 2012 Connections interdisciplinary wargaming conference “game lab,” which focused on humanitarian assistance/disaster relief operations during the 2010 Haiti earthquake. We subsequently developed it at McGill University as an educational boardgame. The game is already in use in universities, the Canadian Humanitarian and Disaster Response Training Program, the Chilean Joint Peace Operations Center, and the US Army.

    You’ll find more on the game at PAXsims.

    You can order it from The Game Crafter.

    For more on the Connections conferences, see http://connections-wargaming.com (US) and http://www.professionalwargaming.co.uk (UK)
    Last edited by davidbfpo; 04-18-2016 at 02:39 PM. Reason: This was a stand alone post with 12k views until merged.
    They mostly come at night. Mostly.


  2. #2
    Council Member davidbfpo's Avatar
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    Default Moderator at work

    Following the catalyst of the next post's content I have reviewed this arena and merged a number of stand alone threads to here. Plus changing the title.

    There are a number of threads here that supplement this one, e.g. that on teh response to Hurricane Katrina.
    davidbfpo

  3. #3
    Council Member davidbfpo's Avatar
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    Default The Natural Disaster Threat

    An Intel Brief from the Soufan Group 'The Natural Disaster Threat':
    Bottom Line Up Front:
    • Last week’s devastating earthquakes in Ecuador and Japan demonstrated that while terrorism is a serious global threat, natural disasters represent a threat of an altogether different scale
    • In terms of lives lost and economies battered, droughts, earthquakes, and floods stress and destabilize millions of people every year
    • The cost of global terrorism in 2014 was estimated at nearly $53 billion; the cost of natural disasters in 2013 was estimated at $119 billion
    • While very different types of threats, terrorism and natural disasters both generate instability; responses that stress cooperation, mitigation, and resilience are the most effective.

    Link:http://soufangroup.com/tsg-intelbrie...saster-threat/
    davidbfpo

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