Adam,

EBO (strat and opn level) is an extensive process; I won't argue for it or against it.

But an effects based process at tactical level does work and it achieves the magic word "synchronization" of lethal and non-lethal effects. The intel requirements to support such a approach are heavily tactical--that is soldier and small unit; but that is the same in any COIN/stability opns environment.

the key to using an effects process is to modifying it to meet the tactical level; constructs such as COGs must be (and are) adjusted to match the user level.

Best
Tom