Learning methods will progress as we learn more about a burgeoning field of study called the Human Dimension and we develop better means of training and educating Soldiers and civilians using such techniques as Outcomes- Based Training and Education. We realize that the new generation does not learn and retain the same way we Cold War Soldiers learned. For example, rather than read a scenario to a group of AIT Soldiers about to go through an exercise, we will present the scenario in video format using the Army's gaming engine, Virtual Battle Space 2, so that the scenario becomes more realistic. Gaming allows instructors to develop their own scenarios, scenarios that can be changed in real time, to illustrate points in the lesson--with only a minimal amount of training. Rather than using the old range live fire techniques, we are experimenting with Soldiers moving down a firing range to spot and engage targets as a team--building not only marksmanship but also teamwork. We have moved away from the Cold War ways of training and educating, but we still have a long way to go. As for dL, we are investigating the integration of gaming into dL, and we continue to refine our synchronous and asynchronous learning using blended (an instructor is in the loop) techniques. These new techniques and insights on teaching, training, and retaining information will be especially important as we continue to build our capability to conduct full spectrum operations--offense, defense, and stability or civil support--anywhere along the spectrum of conflict. Wherever we can, we are gleaning better ideas on how to train and educate.