Correct me if I'm wrong, but you plan the mission given to you. That mission should be expressed in clear simple and unambiguous terms. What's different about campaigns?
If what "Design" is trying to say is "let's give subordinates better missions" then OK, but I've never seen that said - especially in SOD. Does it actually mean, "Mission analysis" applied to the campaign level?
What "ill-structured" problems are the military faced with that are actually new? Does "ill structured" actually mean folks don't understand the problem?
If that's the case, why didn't someone just say "let's get better at planning." If it's someone that is common sense and commanders have always done, then it's a product of training and command experience. Separating the plan from the problem is nonsensical.Design, in this context, is intended to provide a common sense methodology that good commanders have always used - and to provide tools to assist in the process of thinking about a problem before delving into the details.
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