Results 1 to 20 of 29

Thread: Connections 2010-2018 Wargaming Conferences

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Council Member BayonetBrant's Avatar
    Join Date
    Dec 2007
    Location
    Raleigh, NC
    Posts
    261

    Default

    AGENDA:

    Tuesday, 23 March

    1300-1700Optional Tutorials
    History of Wargaming, Mr. Matt Caffrey, Col USAF (ret), AFRL
    US National Defense 101, John Gresham, author

    1730-1900Ice Breaker

    Wednesday, 24 March

    0800 – 0830Welcome from AFRL & Wright Brothers Institute

    0850 – 1010Anticipating Military Tech Needs & Opportunities
    Co-Chairs: Dr. Al Nofi, CNA & Lt Col Tim Schulteis, AF/A8XC

    1030 – 1150Innovations in Military Wargaming
    Co-Chairs: Dr. Tiller & Dr. William Lademan, Marine Corps Warfighting Lab

    1150 – 1330Lunch speaker – Military Developments in 2009, John Gresham, author

    1330 – 1450 Innovations in Civilian Wargaming
    Co-Chairs: Brant Guillory & Major Mike Martin, US Army

    1510 - 1630 Methods of Future Warfare Adjudication
    Co-Chairs: Joe Miranda & Terry Christian, AFRL/XPTT

    1700-2100 Open wargame play/demo (at Comfort Suites)

    Thursday, 25 March

    0800 – 0840Keynote Speaker: Matt Caffrey, Technology as an Element of Strategy

    0900 – 1150Playtest Turn 1

    1130 – 1330Demos/Lunch

    1330 – 1540 Playtest Turn 2

    1600 – 1700Working Groups:
    Adjudication, Co-Chairs: Gov: Terry Christian, AFRL
    Civ: Dr Peter Perla, CNA
    Analysis, Co-Chairs: Gov: Ed Burge, AFRL
    Civ: Mike Garrambone
    Bicentennial WGing, Co-Chairs: Gov: Mark Montroll, NDU
    Civ: Judd Walls, BAH
    Edu: Steven “Flash” Gordon

    1700 – 2000 Dinner by working group

    Friday, 26 March

    0820 – 0900Outcome of Turn 2 / Pilot Execution Feedback

    0920 – 1020Working Groups Out Briefs
    Adjudication,
    Analysis,
    Bicentennial of Wargaming

    1040 – 1130 Connections “Hot Wash”
    Brant
    Wargaming and Strategy Gaming at Armchair Dragoons
    Military news and views at GrogNews

    “their citizens (all of them counted as such) glorified their mythology of ‘rights’… and lost track of their duties. No nation, so constituted, can endure.” Robert Heinlein, Starship Troopers 1959

    Play more wargames!

  2. #2
    Council Member Wargames Mark's Avatar
    Join Date
    Aug 2009
    Location
    Wherever you go, there you are...
    Posts
    54

    Default

    At my day-job, we have been trying to make things happen using the VBS2 system for computer gaming. Some of the senior retired folks are impressed. Me, not so much. However, with more time to make the game system more realistic in its portrayal of Soldiers, and with a system to support the conduct of non-combat tasks, it could go somewhere...eventually. Probably. Maybe. I guess...
    There are three kinds of people in this world:
    Those who can count, and those who can't.

  3. #3
    Council Member William F. Owen's Avatar
    Join Date
    Dec 2007
    Location
    The State of Partachia, at the eastern end of the Mediterranean
    Posts
    3,947

    Default

    Quote Originally Posted by Wargames Mark View Post
    At my day-job, we have been trying to make things happen using the VBS2 system for computer gaming. Some of the senior retired folks are impressed.
    I have a proffessional developers edition of VBS2 on my system. It only works well with real humans behind it. The only combat simulation that does a better job than most soldiers is the orders based AI-system in Steel Beasts.

    However, with more time to make the game system more realistic in its portrayal of Soldiers, and with a system to support the conduct of non-combat tasks, it could go somewhere...eventually. Probably. Maybe. I guess...
    Do not hold your breath. Computer simulations are extremely capable, but very limited. They are not virtual training areas!
    They are basically calculators, which spit out the right result, given the right problem.
    They can teach and they can do some limited experimentation, but that is about it.
    The simulation itself is usually very un-important compared to how and how many people can use it for a specific purpose.
    Infinity Journal "I don't care if this works in practice. I want to see it work in theory!"

    - The job of the British Army out here is to kill or capture Communist Terrorists in Malaya.
    - If we can double the ratio of kills per contact, we will soon put an end to the shooting in Malaya.
    Sir Gerald Templer, foreword to the "Conduct of Anti-Terrorist Operations in Malaya," 1958 Edition

  4. #4
    Council Member Wargames Mark's Avatar
    Join Date
    Aug 2009
    Location
    Wherever you go, there you are...
    Posts
    54

    Default

    Quote Originally Posted by William F. Owen View Post
    I have a proffessional developers edition of VBS2 on my system. It only works well with real humans behind it. The only combat simulation that does a better job than most soldiers is the orders based AI-system in Steel Beasts.


    Do not hold your breath. Computer simulations are extremely capable, but very limited. They are not virtual training areas!
    They are basically calculators, which spit out the right result, given the right problem.
    They can teach and they can do some limited experimentation, but that is about it.
    The simulation itself is usually very un-important compared to how and how many people can use it for a specific purpose.
    I think games can make great training tools. I just don't like VBS2 very much (or its little brother, VBS2 Lite).

    To use commercial games as examples, I think I could do really good things with the poorly-named, but workable Combat Mission Strike Force, and also with older products like Close Combat (if equipped with a more robust scenario editor).

    I think games are a good way to explain concepts and let the student figure out "what right looks like" before they go out in the box and train on it hands-on. (That hands-on training is a real requirement and I do not think that gaming can replace it. No way, no how.)

    The problem with some games (like VBS2) is that they sometimes reward gaming-specific skills more than they do tactical skills and doctrinal knowledge. For example, some games place too much emphasis on deft manipulation of an interface. Trying to operate a weapon with a mouse is more difficult that doing it in real life. The use of expensive weapon-like controllers can make it a bit easier, but it's still not there.

    If one is trying to instruct a Soldier to operate a particular weapon, then a simulator designed to support that specific training may be helpful (weaponeer). But, if one wants to train Soldiers to perform a battle drill, or to make sound decisions in response to a given event (say reacting to a near ambush) then you don't really need to worry about how good a shot the Soldier is. We should be able to set that aside and concentrate on whether they understand what actions should be carried out. Marksmanship skills can be developed elsewhere. Let them point the mouse close enough to a target to make it apparent to the computer that the Soldier wishes to engage that particular object when he left-clicks, and so be it. Don't score a miss because he isn't a gaming superchamp. All we need to know is if his decision to engage that target at that time is a sound decision given the situation. This seems to be lost on some of the commercial gaming companies trying to create content for the military.

    When a game is too complex, it gets in the way of training. Simple interfaces are good.
    There are three kinds of people in this world:
    Those who can count, and those who can't.

  5. #5
    Council Member Chris jM's Avatar
    Join Date
    Jun 2009
    Location
    New Zealand
    Posts
    176

    Default

    Quote Originally Posted by Wargames Mark View Post
    If one is trying to instruct a Soldier to operate a particular weapon, then a simulator designed to support that specific training may be helpful (weaponeer).
    Agreed. It seems that the PC industry has got their foot in the door to military procurement and pushed down a number of 'simulators' that there was no need for in the first place. VBS, for one.

    If the simulator uses real-life equipment to generate feedback (as you mentioned, a wpns simulator - JAV, TOW, etc right up to a/craft) I'm all for it. Indoor simulated ranges can have some utility with ROEs and initial weapons instruction, too. However, I'll argue that any military simulator requiring the use of a keyboard or mouse is nugatory.

    Tactics games could be an exception, I guess. I've messed around with TACOPs, Combat Mission and Close Combat, but am still in split minds on their ability to add value to any professional military education program. That might be due to the fact that I would be shown up as a truly abysmal tactician if anyone were to observe me using those games, though.
    '...the gods of war are capricious, and boldness often brings better results than reason would predict.'
    Donald Kagan

  6. #6
    Council Member BayonetBrant's Avatar
    Join Date
    Dec 2007
    Location
    Raleigh, NC
    Posts
    261

    Default

    It all depends on what you want to train. If the game is used as a stimulus to which you have to react, and you are training thought processes to be ingrained, then you can do a lot with the game that you'd be hard-pressed to do otherwise. This is especially true if the point is to work through staff processes and battle tracking. Any game can provide a suitable stimulus for that (ie, you don't need JANUS and 4 days of puckster training). If the game is intended to create some form of muscle memory effect, then yes, it needs to be much more tightly coupled to reality (Weaponeer).
    Brant
    Wargaming and Strategy Gaming at Armchair Dragoons
    Military news and views at GrogNews

    “their citizens (all of them counted as such) glorified their mythology of ‘rights’… and lost track of their duties. No nation, so constituted, can endure.” Robert Heinlein, Starship Troopers 1959

    Play more wargames!

  7. #7
    Council Member BayonetBrant's Avatar
    Join Date
    Dec 2007
    Location
    Raleigh, NC
    Posts
    261
    Brant
    Wargaming and Strategy Gaming at Armchair Dragoons
    Military news and views at GrogNews

    “their citizens (all of them counted as such) glorified their mythology of ‘rights’… and lost track of their duties. No nation, so constituted, can endure.” Robert Heinlein, Starship Troopers 1959

    Play more wargames!

  8. #8
    Council Member
    Join Date
    Aug 2007
    Location
    Montreal
    Posts
    1,602

    Default

    Quote Originally Posted by BayonetBrant View Post
    Thanks for the links, Brant--I'll try to be there next year.
    They mostly come at night. Mostly.


Similar Threads

  1. Iraq in 2018-2019
    By davidbfpo in forum Middle East
    Replies: 219
    Last Post: 12-24-2019, 04:30 PM
  2. Syria in 2018-2019
    By davidbfpo in forum Middle East
    Replies: 88
    Last Post: 07-27-2019, 05:20 PM
  3. What are you currently reading in 2018
    By davidbfpo in forum Futurists & Theorists
    Replies: 19
    Last Post: 10-04-2018, 12:38 PM
  4. Big Risks in 2018
    By Bill Moore in forum Futurists & Theorists
    Replies: 3
    Last Post: 03-25-2018, 10:44 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •