Results 1 to 20 of 318

Thread: Wargaming Small Wars (merged thread)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Council Member AmericanPride's Avatar
    Join Date
    Mar 2008
    Location
    "Turn left at Greenland." - Ringo Starr
    Posts
    965

    Default

    A few updates:

    - I decided to add ethnicity as a major game play factor. I am still considering how this will influence the basic ruleset since I want to avoid the RPG-like model of different groups have people having inherently different advantages (or disadvantages). With that in mind, ethnicity will be probably be abstract and relational.

    - Key Leaders will be a central element for each side, who will have unique leaders (i.e. commanders, diplomats, aid workers, etc) that represent different parts of the institutional effort. I am still working out how this look precisely, though they will be extensively tied into policies, cards, and actions. Having key leaders in the wrong place at the wrong time (and using the wrong policy and units) will have an incredibly negative impact on the player's strategy implementation to reflect bureaucratic resistance and the necessity of political buy-in by supporting agencies.

    - Although using real-world military designations would add some flavor to the game, I decided against it so players focus instead on the operational and strategic options made available by the use of some types of units in lieu of others. So Army light infantry brigades, special operations forces, and paramilitaries, among others, will all be abstracted (though at a future date I may change this, as I see opportunities to add another dimension to strategy here).

    - Lastly, I am looking at scrapping the hard end date of Fall 2016 to something more gradual. An array of conditions will likely trigger an "End-Game", which will use a series of fixed events to move the game towards a conclusion. Right now, this might be when a faction achieves its victory conditions in any turn, which will trigger a set series of events to allow for the other players to grab what's left; i.e. the US might achieve its objectives earlier than anticipated, triggering a gradual US drawdown, encouraging GIRoA and the Taliban to redouble efforts in a set amount of time. This is still under consideration so any feedback is welcome.
    Last edited by AmericanPride; 04-09-2012 at 06:37 PM.
    When I am weaker than you, I ask you for freedom because that is according to your principles; when I am stronger than you, I take away your freedom because that is according to my principles. - Louis Veuillot

Similar Threads

  1. Turkey mainly, Iraq and the Kurds (2006-2014)
    By SWJED in forum Middle East
    Replies: 181
    Last Post: 05-12-2014, 11:41 PM
  2. Inspirational Small Wars Quotes/Images
    By SWCAdmin in forum Small Wars Council / Journal
    Replies: 1
    Last Post: 03-13-2014, 05:46 AM
  3. How effective have Arab armies been at 'small wars'?
    By davidbfpo in forum Middle East
    Replies: 6
    Last Post: 01-10-2014, 10:57 AM
  4. How Insurgencies End
    By Jedburgh in forum Historians
    Replies: 113
    Last Post: 06-20-2011, 08:04 PM
  5. Small wars and Science Fiction
    By M-A Lagrange in forum Miscellaneous Goings On
    Replies: 1
    Last Post: 10-29-2009, 04:56 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •