In short, World War 2 lasted from September 18 1931 to September 2 1945. At the peak of the Cold War it would have taken less than a day to destroy the entire planet. This is what I mean by the compression of time and space in warfare and its impact on the level and intensity of violence during and between war.
One of the main selling points of network centric warfare was the ability to compress time and space via the use of technology, it was also described as a 'force multiplyer'. The same with over the horizon technology, it provided a means to compress time and space. It gave the user the ability to process threat information at a speed that was not available before the technology was developed.
It is the same with the development of cyberwarfare and drone technology, for example. I'm trying to gauge how this can further compress time and space, the tempo of warfare if you will, and what impact this will have, if any, on the level and intensity of violence in future wars. A cyber attack on a countries main infrastructure is all but instantaneous eg: Russia and Georgia War is a clear example of the use of cyberwarfare to compress time and space.
Thanks for the blitzkrieg article, what I am trying to get my head around is a little different to the decisive battle theory, from what I can work out the concept is closer to deterrence. I'll keep researching. I can understand what it is that I am looking at, it's just a matter of finding the right definition/terminology/conceptual framework to better explain it to others. This is made even more difficult when trying to analyse war/warfare 20-40 years in the future, as there are no readily available conceptual frameworks to explain what is to come eg: singularity.
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