I'm wondering the cost differential of one skilled RPG moderator versus the veritable ARMY of skilled computer geeks we now require to run a system that breaks down every few hours....

The key, I think, would be to run something like a hybrid system, where a moderator is given a basic script/game-plan, and uses a computer system to do the complex kinetic calculations outcomes and even certain sequels, within limits

Kind of like a Dungeon Master with electronic dice.