Quote Originally Posted by Redleg7 View Post
I'm in the same situation, at first the instructors don't see the value until they hear the comments from their cadets that are along the lines of "Why don't we do this more often" or "I've learned more in one hour than I have in the last six".

Our game was designed with both the training audience and the instructors in mind. If the game is to challenging to use the instructors will not want to use it. If the game interface is to hard no one will want to use it.
Our interface is easy, and the game engine itself is streamlined and easy to use. I've had cadets who went through the class turn around and resolve combats and situations with only an hour of training beforehand. Since it's geared to be freeplay (within the scenario limitations), instructors exist to answer rules questions and that's about it during the exercise itself.