![Quote](images/misc/quote_icon.png)
Originally Posted by
TAH
With regards ammunition I think two coy level tubes equipped with PGMM would be of greater benefit than 6 (especially given the phenomenal RoF a single mortar can produce- 20 rds/min IIRC)in all but FPF missions requiring copious (why does that word always sound rude to me?) amounts of ammunition and where more tubes would definitely be a plus in terms of frontage as well as volume though I often think frontages and areas are merely ways of ensuring destruction (suppression is a different issue) in the absence of precision capabilities hence the emphasis on PGMM
See my earlier comments regarding control of fires. As these are Company-level weapons, control should NEVER go above that level.
Not sure anyone makes or is thinking of making a 60mm PGM. 81mm yes, 120mm yes.
1. An advantage of a 3-gun section/platoon/unit is that two tubes can be firing HE while the other fires smoke. Or the reverse. With just two guns the effect is too weak.
2. So, having said all of that, maybe a single platoon of four tubes normally kept as a single unit is a better/alternate solution.
Bookmarks