Quote Originally Posted by AmericanPride View Post
Thanks for the advice everyone. I started the game design with what I would consider enjoyable; so I assume a professional/academic audience. I intend to let the play-test phase determine the level of detail.
Check out the developer diaries over at GrogHeads

http://grogheads.com/dev-longwar1.html

http://grogheads.com/dev-longwar2.html