Yeah, I've seen other games that do this as well. There was an AH Napoleonic game (Struggle of Nations, I think it was) that had generic unit counters, with all the nifty stuff hidden away on a strength table. Downtown does something similar with the air war over North Vietnam.
Though I'm willing to be convinced otherwise, I still feel that the best way to game a small wars setting is either through a modified RPG-type system or something using teams and a control element (double blind, if you will).
Honestly I wish more was being done with this stuff. I think people underestimate how valuable a training aid a good game can be.
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