Quote Originally Posted by Ken White View Post
A secondary point is that going to ground under indirect fire is a no-no (or should be), one has to move out of it and rapidly.

That was probably mildly valid at earlier times, but I think it's plain wrong against a 1st rate opponent. The difference lies in how the indirect fire engagement looks like - we seem to assume completely different ones.



My assumption:
An observer calls for MRSI strike on time by multiple barrels (like 3 rds each from 4 mortars). No ranging shots - fire for effect right at the beginning.
The fire is accurate, dispersion is normal.
The observer will see a lot of smoke/dust after the strike and not call in another strike for a while unless he can observe worthy targets.
He might actually be deceived by "playing dead" as well.
The indirect fire assets he had called for relocate to avoid counterfire asap. A continuation of fire would require other assets to join and would not be justified if there's no positive target confirmation.

In short: To run wouldn't help, to hit the ground till it's over would help. And anti-frag clothes would help.

It's completely different if the observer needs to correct the first impacts and only then calls for fire for effect - then you could run.