Results 1 to 20 of 307

Thread: Infantry Unit Tactics, Tasks, Weapons, and Organization

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Council Member Logan Hartke's Avatar
    Join Date
    Aug 2008
    Posts
    12

    Default

    Quote Originally Posted by Rifleman View Post
    One of the things that came out of that thread was the belief (shared by most, anyway) that the current USMC 13-man squad design is probably the most capable of them all.

    Something else that was discussed is that the Army will likely never have enough people for that kind of squad: for better or worse they are stuck with the nine-man squad for the foreseeable future. So, if that's the case, one of the ideas tossed around was should the Army give up the fire team sub-division and go with a squad similar in design to the WWII era German gruppe. Paul Melody had an interesting article that came to that same conclusion (more or less).
    Trust me, I like the 13-man or so squad, it's just that I hate having to split up a squad to get it from point A to point B. If you're not splitting it up, then you have to pack it into a wheeled vehicle only slightly shorter than a stretch limo (get yourself a nice 10x10 Piranha) or just slightly smaller than a two-story house (EFV). That may not be a problem for the USMC, who likes to go places in landing craft, V-22s, or by foot, but for a real mechanized army, things get a bit more difficult.

    I toyed with the idea of using APCs like the FNSS ACV-S, but even then I was having to do things that I didn't want to do with the vehicle. Reduce it to MG only, manned by a squaddie. Store all weapons and ammo on the exterior of the vehicle. Make the squad commander the vehicle commander, etc. I was able to get a 13-man squad, but only by neutering my IFVs, cramming guys in like sardines, and getting Battalions that had more armored personnel carriers than most African armies posses in toto. I had charts and charts of ways I could make it work, laid out on notebook paper and computer documents. I studied the USMC organization up and down. In my dream world where my rocket-pack troopers flew from one combat zone to another, the 13-man squad was ideal. But in the world where an EFV costs as much as a new MiG-29 and a V-22 costs as much as a Eurofighter, the 13-man squad was too much trouble to simply move around the battlefield. I liked it, too. I had a SMAW in each squad, etc. It was nice. In a modern day battle of Rorke's Drift or Krinkelt/Rocherath, it would have cleaned up. But knowing that I couldn't rely on the enemy to meet me on my terms on my prepared battlefield, I had to change it up a bit. I don't think I've lost much in actual effectiveness, however, as may of the pieces that the gold-plated 13-man squad had can be added on an as-needed basis once on the battlefield.

    Quote Originally Posted by reed11b View Post
    Your TO&E seems very equipment centered. My experiance in TO&E is that they are either slight variations of current structure (fine-tuning so to speak) or radically differnt and based on unique training and/or command and control concepts (Wilf's is a great example of this). Question is..are there any non equipment related reasons behind your TO&E choices?
    Reed
    That I'll admit to. This is primarily a way for me to envision what the requirements would be for equipping the kind of military I felt would be necessary for the defense of a nation. If you look at it, though, you'll see that there are a few very serious differences in the way this force would be employed compared to most modern militaries. One is the reemergence of the 7.62mm down to the squad. I'm not convinced that a whole squad of 7.62mm is best, however, so there's a mix. This isn't just a matter of one cartridge over another. This is a matter of putting the reach out and touch someone abilities back in the hands of the squaddie (or at least the squad commander), without going right back to the 1950s dilemma of an all 7.62x51mm unit with the supply and weight issues it came with.

    There are very few holes in the battalion, where a unit would be terribly vulnerable to a certain type of enemy formation or tactic. Likewise, there are few parts of my structure that would be out of a job in a certain situation. The equipment I've chosen complements my strategy of "waste not, want not". Most of my units are at least dual-purpose and mobile enough to be equally effective on the offensive or defensive, in mounted or dismounted combat.

    Much of my TO&E has been influenced by my immense respect for what McNair did to the US Army's organization at the start of WWII. It had a lot of problems, and many lessons were learned. It did, however, "cut the fat", which was its intention from the get-go. In most cases they US Army still ended up with a better TO&E than their opponents, lean as it was. While by no means copying it to a tee, that was my intention, as well. Get a highly-mobile basic building block to work off of, where a certain type of equipment could be replaced or substituted on an as-needed basis without turning the army on its head. An organization that was heavy on firepower, could readily accept whatever attachments necessary to accomplish the mission, yet was highly-standardized and required a relative minimum of support for the capabilities it offered.

    I've been soaking up TO&Es from WWII British Commandos to Italian 2+2 Infantry companies to German Panzergrenadiers to Cold War Soviet Motor Rifle Divisions and American Pentomic Divisions to anything modern, from Swiss to Chinese formations. I can't say I have the best setup, by any means, but I've given a good deal of thought to every piece of the TO&E and while influenced from every corner of the globe from the past 60 years, but have copied nothing. I've studied the radical and have even toyed with the radical (6.5mm Grendel ammunition, modern rifle-grenades, UAVs in the squad), but in most cases found that they're radical for a reason.

    I think I have been innovative in many ways. I've grown particularly fond of my half 5.56, half 7.62 squad. I also like the inclusion of the commando mortar in the ATGM squads. I've done the kg by kg math for each squad and crew-served weapon member to make sure that nothing I do is totally impractical. My planned reconnaissance units are to be pseudo-elite formations, like the British Recce groups in WWII, although employed far differently. They're a combination of the traditional recce roles and the modern FIST roles into one. Again, it's by no perfect or even revolutionary, but I've tried to come up with an organization that is, if nothing else, effective.


    As much time as I have put into this, it's an evolving TO&E. With every book that I read, I make a change to it. My recent reading of "Steeds of Steel" has caused me to place a great emphasis on the combat needs of scout units and having a clear idea of what their role should be after making contact with the enemy. I'm very open to suggestion. My adoption of the next-generation LAWs, some of the 7.62mm firepower, the PzF 3, and the CV90 can all be attributed to suggestions by others after having heard my initial ideas. My current TO&Es wouldn't recognize my initial groups at all. That's why I'm posting them on here, to get some feedback on them, good and bad.

    Logan Hartke
    Last edited by Logan Hartke; 08-25-2008 at 09:47 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •