Quote Originally Posted by Rex Brynen View Post
While harder to do in an AI-based electronic sim, this is relatively easy to do as part of a human-moderated RPG.
Pet peeve of mine: A war-gamer friend and I once did the math, and determined that we could do Warfighter-type exercises as a human-moderated RPG with 1/3 to 1/2 the personnel and 1/4 th emoney as state of the art circa 1998.

To a great extent, imo, sims don't save any money and are a net time-waster compared to creative human-driven equivalents.

But they look cool, don't they?