WM writes:
Yes, and the best case of this that I think you are alluding to (and I intend to get to this later) is Rommel in the aftermath of the December 1941 CRUSADER battles. I honestly believe there are more examples than just this and we can talk about those.If all you have is pebbles, how quickly you run around an elephant throwning them at him does not really matter. You will never win. And, once you tire yourself out, the elephant can just stomp on you when you have to lie down to rest.
Which is why in this particular premise we use the "initial" preference of maneuver over strike and protect when uncertainty is high. It may not always stay that way. But you go in that way first. Of course, this means you must have the capacity to transition into those those other modes effectively--and ideally when your opponent is relatively unready for them. Ideally is the operative word. It doesn't always happen that way. In fact, it won't happen that way with uncomfortable frequency. The idea is that it happens often enough that--on balance--you end up gaining advantage more than you lose it and end up with net gain. And this is one of the implicit things about the OODA loop, particularly WRT the quality of decisions.
Indeed, some of the most interesting things about the CRUSADER battles is how often wrong the Axis was, especially in decentralized C2 modes. Fritz von Mellenthin is pretty blunt about that in his chapter in Panzer Battles. Yet because C2 was decentralized and because the commanders had an implicit understanding of intent, the mistakes were generally self-correcting. The most important Higher Headquarters intervention was when the operations and intelligence officers countermanded Rommel's orders during his "dash to the wire"--incredibly, German two-star and Italian three and four-star generals deferred to the orders of lieutenant colonel and major on the staff when Rommel couldn't be raised on the radio. Still, all that improvisation brilliance won the tactical battles but at the cost of the operational position. Hmmmm.
As the example and discussion points out, all is for naught if (1) you have no capacity for switching between strike, maneuver, and protect (again, a tip of the hat to Robert Leonhard for that insight); and (2) you neglect the essentials of Opertional Art/Campaigning--the sinews of which tend to be on side of force sustainment/survivability over the long haul. The first I hope to cover later, the latter I won't but it's worth noting because we see a number of other examples of this. I should point out, however, an institutional bias in the Marine Corps that papers over this last shortfall. We win battles. We are a purely tactical organization with only limited capability in campaigning compared to other outfits like the Army and Air Force. So it's perhaps natural that you don't see much discussion of this in Marine circles.
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