Hi Coined,
In January, Rob Thornton and I were presenting and the discussion moved to what is being simulated. What bothered me most of all was that what was being simulated was a desired reality rather than anything that was even close to real.
If you want to simulate training for, say, a multiplayer insurgency, then you actually need to have insurgent "leaders" who can think like the insurgents they are playing. This means that the IO/PSYOPs "shaping" would be as effective as it usually is in the field, i.e. really poor and often conveying the wrong message.
That's certainly a valid point, although I would argue that culture, economy, politics, etc. are all battlespaces as well - the only substantive difference is the conventions governing each of them.
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