Quite so, especially the table top RPG comment. I tend to prefer the idea of free play, moderated techniques...with the additional variation that actions by the players can modify their environment (within limits). That's why I always preferred the MUD/MUSH or tabletop setting to a WoW-type setting. Tabletop is of course the easiest to modify on the go, while a MUD can shift quickly due to its text-based nature. But once the engine becomes the end and not the means (which is sort of how I see things like WoW), you lose that flexibility.
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