Warfare has never been linear, and the number of variable is quantifiable. This is just irregular warfare as opposed to regular warfare. You merely have to replicate the Ends, Ways and Means in a form that delivers the product you want. FIGHTING Irregulars is not very different from Fighting Regulars. War gaming really only works at the tactical level, so I suggest that is the limit of your enquiry.
Do you mean "gaming" or simulation? What is the exam question? ( see REX ) Warfare today is no more complex than it was 3,000 years ago. If you assume it is, you've just backed yourself into a corner.I am beginning my thesis research in this area of wargaming. Specifically looking at a model that provides an idea of what questions should be looked at. Honestly, I am not convinced that wargaming is feasible given the complexity of influences along a given LOE.
Killing bad folks = gets points. Killing civilians = loosing points.
Irregular warfare generally requires greater discrimination in order to support the Policy = do not kill civilians.
Actually there are at least two PC based simulations that already account for this, - and do it pretty well.
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