All -

Thank you for the comments thus far. I am looking at the tactical level wargame, not unlike the MDMP that we currently use. My questioning is not based on a "game" or "sim", but the thought process required to understand competitors, tribes, etc. Further, I am not convinced, based on personal experience, that one can completely understand every effect on the battlefield. Nor am I attempting to develop a product to predict the future. However, I do propose that TTPs, good practices, in conjunction with current business models can provide an estimate of actions, reactions and counteractions.

I envision input from HTTs, PRTs, and others that provide insight and perspective to a unit's battlespace.

I understand John Nagle's comments that humans are involved and we cannot completely predict their actions. I concur, but submit we can do a better job of understanding trends, causes, and effects.

Regards

John