Originally Posted by
Cole
Believe some are reading too much into the relationship between uncertainty and complexity. Believe "uncertainty" came about as the partly correct answer of anti-FCS leaders who correctly identified that sensors will never find all the enemy or his intentions....But there is a major difference between not finding hunter-killer dismounts on complex terrain versus finding and dealing with massed armored forces in the year 2010. The anti-FCS leaders want to discount sensors, long-range fires, and air attack. Claims of uncertainly support the need for more close combat and more armor protecting against anti-armor weapons...despite the fact that those dying are being killed by IEDs, small arms, and RPGs used as massed artillery... "Uncertainty" became the rallying cry used to reject the FCS idea that tactical/MI sensors and scouts are adequate to achieve perfect SU. It correctly identifies that even if possible, seeing the enemy isn't enough, especially if he hugs non-combatants, and does not play by the rules of "chess or football." Uncertainty correctly rejects Effects Based Operations where long range fires and air attack are sufficient...if the enemy stays massed and out in the open...and if we are willing to spend/rebuild under fire afterwards to repair EBO damage.
Fortunately, the expansion and up-armoring (double V-hull coming) of Stryker, remaining FCS spin outs, and continued testing of Stryker etc. networking advantages will salvage some of the "baby" of the rejected FCS bathwater...so all is not lost. Heavy BCTs will arrive eventually, and hopefully we will never find ourselves running out of fuel with "superior" armor as the Germans did in WWII, losing to lesser armored Americans/allies.
I hear you on the architectual versus engineering design. Architectual and military design may involve visualizing and describing space in a building or on the ground. But ability to do that does not guarantee ability to engineer/plan and more importantly execute the design. Aren't the days of the Howard Roark/Frank Lloyd Wright one-man-does-it-all design/engineering not feasible anymore than one staff member and commander doing it all in design or planning? Isn't it kind of egotistical to try to design it all alone, or rule with an iron my-way (plan)-or-highway authority in the CP?
Isn't it comparable to the automotive designer who draws and sculpts clay to look a certain way...then reality on the ground (engineering/enemy vote)distorts it to look much different in execution.
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