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  1. #1
    Council Member William F. Owen's Avatar
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    Quote Originally Posted by huskerguy7 View Post
    First off, they need to be willing to invest the money into it. In my opinion, the cost for developing a solid simulation run around $20 million USD-$25 million USD (I'm somewhat familiar with the gaming industry, so that's where I got those numbers from). Sufficient investment will allow for more development time. More development time means a better experience.
    Based on my knowledge of the smaller games houses, those numbers would seem excessive. 90% of the functionality is there. Games like Red Orchestra and Darkest Hour are already De-facto Platoon and Battle Group simulators. OK, things like Night-Vision, and TI overlays would need to be done but that's very low cost.
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    Quote Originally Posted by William F. Owen View Post
    Based on my knowledge of the smaller games houses, those numbers would seem excessive. 90% of the functionality is there. Games like Red Orchestra and Darkest Hour are already De-facto Platoon and Battle Group simulators. OK, things like Night-Vision, and TI overlays would need to be done but that's very low cost.
    I might have been dreaming a little about this...let me explain.

    A popular game called "Call of Duty 4: Modern Warfare" was released by a studio called Infinity Ward. Despite being a game with an arcade feel, it still had impressive elements. These include sound, graphics, programming, scripts, and movements.

    If a studio with as much talent as IW and was told "you are suppose to make a simulation that is made for members of the military (you will be supplemented by DoD personal to ensure that a simulation is made rather than an arcade game)." These guys would then use their talent and resources to create a beautiful environment (realistic sounds, settings, etc). They also have the resources to bring in military personal to observe movement, communication, marksmanship, and the physics of shooting.

    Basically, if you bring in a "big time" studio and give them the direction, I think the benefits would be well worth it. For the first time, you would have a solid simulator.

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    Council Member Ken White's Avatar
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    Default Want intuitive leaders? It would appear from this articles that a way to develop

    intuitive leaders and commanders might involve games like Call of Duty that Husker Guy mentioned. Obviously the game can't do it all but it can help accelerate decisions and actions.

    Conversely, the strategy games appear to be of little benefit in accelerating decision ability -- that doesn't mean they don't have value. Different strokes and all that...

    LINK.

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    Council Member Ron Humphrey's Avatar
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    Post Been there played that

    And as stated by others, utility exists in both types and yes it would be beneficial. That question of how beneficial and to whom for what purposes will probably have a lot more to do with which you use then which one looks pertiest.

    Then again FORM over FUNCTION and all that jazz so your guesses are as good as mine as to what types becomes predominate.
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