Quote Originally Posted by AmericanPride View Post
Thanks for sharing the links. I'm of the general opinion that context determines everything, and so my focus is on developing a strategic-policy level game. I have not thought much about the audience, though it's definitely not the way families are going to want to spend their Friday nights.
Brant is the one with the commercial wargame experience here, but my advice would be start with the audience--everything else flows from that. Who is going to play it? Hobbyists/boardgamers? Professionals/policy types?