I co-designed A Distant Plain (Afghanistan 2003-13) with Volko Ruhnke, and I am finishing up Colonial Twilight (Algeria 1954-62) right now.
Another game I designed in 2000 on the Algerian War inspired some parts of Volko's COIN system.
The first COIN system game was Andean Abyss, on Colombia in the 1990s: Cuba Libre was the second.
Obviously I am "pro" these games!
Matrix gaming can be a wonderful tool as well.
Good for you for using it.
Brian
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