Quote Originally Posted by Brian Train View Post
I co-designed A Distant Plain (Afghanistan 2003-13) with Volko Ruhnke, and I am finishing up Colonial Twilight (Algeria 1954-62) right now.
Another game I designed in 2000 on the Algerian War inspired some parts of Volko's COIN system.
The first COIN system game was Andean Abyss, on Colombia in the 1990s: Cuba Libre was the second.
Obviously I am "pro" these games!

Matrix gaming can be a wonderful tool as well.
Good for you for using it.

Brian
Thanks Brian. I have the most recent reprinting of A Distant Plain on order - so Fire in the Lake and Liberty or Death are keeping me busy in the interim. When you have time, could you elaborate on some of the concepts you thought important to include in the game design and how you arrived at deciding what to include and what to exclude?