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| Training & Education Developing effective, thinking, proficient Small Warriors. |
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#81 | |
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Council Member
Join Date: Jul 2006
Location: Stafford Virginia
Posts: 290
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Quote:
![]() Referencing your comment on the portal, no excuses, we need to dedicate manpower to that. We have been running it haphazardly since we took it out of the .com domain. The Tactical Language site is running pretty smoothly but, it is .com. If you find some time pop an email to Maj Mcdonough JP, Capt Dmochowski, and myself (paul.nichols.ctr@usmc.mil). TechDiv and Trasys are getting ready for the summer PCS moves so the sooner you get this in....the better. S/F Paul |
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#82 | |
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Registered User
Join Date: Jan 2008
Location: Med
Posts: 6
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Quote:
We are using (partially) TACOPS currently in a SADR CITY MOUT MBX (http://www.opcon.org/SadrCity/), check the "MOUT in TACOPS" icon to the left. This said, I am still recruiting (MBX just resumed after summer pause). FWIW, Silento >> EDIT: Added players guide link: http://www.opcon.org/SadrCity/BLUE/S...ayersGuide.pdf Last edited by Silento; 11-03-2008 at 07:16 PM. |
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#83 |
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Council Member
Join Date: Aug 2007
Location: Montreal
Posts: 1,568
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We've started adding a series of reviews of insurgency/counterinsurgency/contemporary civil war boardgames at PaxSims. You'll find the first two here:
Liberia: Descent into Hell (2008) Battle For Baghdad (2009) While you can typically find many more reviews in places like BoardGameGeek, we focus on the potential usefulness of such games in education and professional training settings. Comments welcomed!
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They mostly come at night. Mostly.
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#84 | |
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Council Member
Join Date: Dec 2005
Location: Hiding from the Dreaded Burrito Gang
Posts: 1,137
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I searched the thread to find any prior reference, but it's with a certain sense of irony that I find no mention of H.G. Wells' LITTLE WARS.
http://en.wikipedia.org/wiki/Little_Wars Quote:
http://books.google.com/books?id=M9d...page&q&f=false plus ca change, plus c'est la meme chose
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A scrimmage in a Border Station A canter down some dark defile Two thousand pounds of education Drops to a ten-rupee jezail |
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#85 |
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Council Member
Join Date: Aug 2009
Location: In Barsoom, as a fact!
Posts: 944
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wargaming "tiny wars"
http://micromutants.canalblog.com/ta...nts/p10-0.html Over simplistic? May be but at least the very first funy wargame I played.(And I love wargames boards, roll the dices, pushing the fig and watch the face of the adversary is much funier than talking to a geek in a mic behind a computer...)
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#86 | |
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Council Member
Join Date: Aug 2007
Location: Montreal
Posts: 1,568
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Quote:
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They mostly come at night. Mostly.
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#87 | |
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Council Member
Join Date: Dec 2007
Location: The State of Partachia, at the eastern end of the Mediterranean
Posts: 3,947
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Quote:
__________________
Infinity Journal "I don't care if this works in practice. I want to see it work in theory!" ![]() - The job of the British Army out here is to kill or capture Communist Terrorists in Malaya. - If we can double the ratio of kills per contact, we will soon put an end to the shooting in Malaya. Sir Gerald Templer, foreword to the "Conduct of Anti-Terrorist Operations in Malaya," 1958 Edition |
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#88 | |
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Council Member
Join Date: Aug 2007
Location: Montreal
Posts: 1,568
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Quote:
M-A, we've just done a review of a wargame of the Algerian war of independence, Ici, c'est la France. Great game (and historical simulation), although it takes a long time to play through the full campaign. We'll be doing a review of another Algerian wargame as soon as I can find time to play it.
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They mostly come at night. Mostly.
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#89 | |
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Council Member
Join Date: Aug 2009
Location: In Barsoom, as a fact!
Posts: 944
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Rex:
Are you talking about that one? ALGERIA http://www.reservoir-jeux.com/wargam...rs/algeria.php Just saw it on my favorite dealer website. I use to know another wargame on Bien Dien Phu, but I this is the only one I could find recently. Advanced Tobruk System : combats tactiques en Indochine http://www.agorajeux.com/684-ats-dien-bien-phu.html Have no idea if it’s good or not. (It’s the last they have. Must not have been a hit). I also think that this one is perfect for small wars wargaming: Quote:
Unfortunately, I do not have much time and also opponent where I usualy spend my days... |
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#90 | |
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Council Member
Join Date: Aug 2007
Location: Montreal
Posts: 1,568
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Quote:
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They mostly come at night. Mostly.
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#91 |
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Council Member
Join Date: Aug 2009
Location: In Barsoom, as a fact!
Posts: 944
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Having been working in Liberia “after” the war and before the second one and the final push for peace, I find a little frustrating (I did not play it) that such game is limited to 2 players. Reality was may be not more complex but had several players (at least 4) as Samuel Doe died in the beginning of the war and Taylor’s forces split in various small groups. Also you had several independent groups who entered in the game after this.
I also would be less reluctant than you on the horrific side. After all, for teaching purposes, I prefer to use something that would shock the nice and cute hearts. Saying so, I found this interesting as it gives an opportunity to simulate real modern conflicts as they are. Cannibalism was not limited to Liberia, was somehow popular in DRC; taking and selling hostages was a common shared game in Chechnya; resources based motivation is common to almost all modern wars; attacking refugees camps is a daily practice in Darfur… I would say it is refreshing that board games actually can transcript what small wars are. Finally, game must have an end and taking Abuja as the end of Liberia war is one option. But reality has shown that it was not the real end of the conflict which erupted once again in 2003. Also, what seem to be missing are the diamond, rubber and iron companies which were funding the warlords. They did have a role in the war and the “peace” that followed. But as you said in your review, it is a complex context and war to resume in a game. A game based on resource control (industrial plants and illegal market) and/or services delivery (through NGO and UN agencies and donors funds) on the soft side and troops’ deployment (that includes also violence over civilian to feed them, peacekeepers in safe places...) and sabotages (understand looting, terror… all the panoply) on the hard side would also be interesting. And Liberia may provide an interesting context for such base. Or DRC… Especially as they give opportunities to simulate real small wars which were somehow simple as less known. By the way, Gen Bud naked was one of my favorite crazy men. But the Taylor boys I met were definitively as crazy as it seems they are simulated. Will be a hell to find it in France (just forget it in Sudan) but I’ll test it with pleasure, listening some Luckydub, drinking dirty cane juice and smoking AK gunpowder mixed with weed… Just to feel at home.
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#92 | |
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Council Member
Join Date: Dec 2005
Location: Hiding from the Dreaded Burrito Gang
Posts: 1,137
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Quote:
__________________
A scrimmage in a Border Station A canter down some dark defile Two thousand pounds of education Drops to a ten-rupee jezail |
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#93 |
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Council Member
Join Date: Dec 2005
Location: Slapout,Al.
Posts: 4,429
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Wasn't sure where to put this but it shows some advantages of board games. This one a BP oil spill board game
for told the possibility of our present disaster.http://fieldnotes.msnbc.msn.com/_new...ster?Gt1=43001 |
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#94 | |
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Council Member
Join Date: Aug 2009
Location: Wherever you go, there you are...
Posts: 54
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Quote:
One day, I'll have my AIR-based (Adobe Flash for desktop) counterinsurgency game ready to sell. I think it will be well-received. I've thought about doing one that lets the player take the side of the insurgent, but I'm not crazy about trying to sell that (future) version to the entertainment market.
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There are three kinds of people in this world: Those who can count, and those who can't. |
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#95 |
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Council Member
Join Date: Aug 2007
Location: Montreal
Posts: 1,568
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We've now reviewed it (http://paxsims.wordpress.com/2010/07/04/review-algeria/). Good game, and a good COIN simulation. He's currently working on a multiplayer variant, based on the same game system, that looks at COIN operations in Kandahar.
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They mostly come at night. Mostly.
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#96 |
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Registered User
Join Date: Jan 2008
Posts: 3
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M-A Lagrange, les regles, cartes etc. pour jouer ma jeu Algeria sont disponibles en francais a:
http://www.boardgamegeek.com/filepage/51637/algerie-pdf Merci, |
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#97 |
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Registered User
Join Date: Jan 2008
Posts: 3
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Thanks Wargames Mark, it's nice to meet a player.
I'd like to know about your thoughts on making a game in Adobe Flash - I've been thinking about using VASSAL for the same purpose. A gaming friend has constructed VASSAL modules for my Tupamaro, Shining Path, and Algeria games (available at www.vassalengine.com). |
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#98 |
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Council Member
Join Date: Aug 2007
Location: Montreal
Posts: 1,568
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Warning: geeky wargaming posting ahead.
I'm playing around with the idea using a wargame to illustrate the basics of small unit warfare as an ancillary element of a course next year. (This probably falls into the category of "ideas I'll be too busy to follow up on," but there it is.) I could go with a computer simulation... but there are certain challenges in teaching from that in a group. I could go with a boardgame, but they're rather dry, abstract, complicated, and non-visual for non-gamers. The third option (assuming it doesn't fall into the trap of "my prof plays with toy soldiers") is to use a miniatures-based wargame, which allows you to lecture as the game progresses (to a small group at least). The question is, however, what scale? Hobby wargamers largely game COIN/IW operations in 15mm, 20mm ("Airfix" or 1/72) or 25/28mm scales. Even though the ground scale of the rules need not equal the visual scale of the figures, for aesthetic reasons you are confined to 3-4 city blocks (or equivalent) at most, meaning that the tactical decisions involved are not much more than "do I go left through those building, or right around those?" You can also wargame this is 1/285 (or, in the UK, 1/300) "microarmour" scale. With the ground scales used in most rulesets, a 4x8" table will give you something like 2.5 x 5 km of simulated battlefield, which allows you to get much more in to approach routes, overwatch positions, blocking forces, IED placement, etc. On the down side, infantry are so small as to almost be invisible (although depicted as fire teams with several figures to a "base", they're still very useable). Of course, the fourth option is to do what I do now, and just lecture from powerpoint. That might actually be the most effective of all (although arguably considerably less fun for the students).
__________________
They mostly come at night. Mostly.
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#99 |
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Council Member
Join Date: Aug 2009
Location: In Barsoom, as a fact!
Posts: 944
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Playing a lot (when I am at home) whith 25/28mm scale, I would say that it’s not the best scale for what you attend to do. This scale goes really fine and is extremely visual and friendly used but 3 or 4 blocks means a very large board: around 2x2 metres. This in the idea that you have 4 blocks with let say 3 to 4 buildings per sides.
I would rather recommend that scale for a village position with a 1x1 m board and something like 5 to 6 houses and 1 mosque/church… Plus some surrounding country area. For what you plan, the 1/72 scale seems the most adapted. Also it will be the cheapest option. You will be able to create your building easily with cookies boxes and beer canes (eat and drink first ) and vehicles are easy to find. Toy cars (matchbox or other brand) for civilian vehicles and miniatures from Heller or Airfix (or any other brand) military vehicles but you will probably have to assemble them. It is extremely visual and shows well (if you have veteran with you) what does work on paper and not in reality. There is always a crazy angle you find in miniature that basically is blind in reality just because there is a tree, a civilian, a donkey or some garbage some where… The pb you may find with the 1/72 scale is that players cannot really “see” what the soldiers can see. With a 25/28mm scale, it’s easier for the players to jump in the suite of the “combatant”. This because figurines in 1/72 are too small so you do not necessarily pictures the head of a guy above a wall. The good point with that scale is that you can find easily civilians by going to the small train section. That you cannot find in 25/28mm (or more difficult). Also, do not forget, those games are time consuming. Average 30 min/player/turn. With the 1/72 scale you can move a lot more figurines in the same amount of time. The best would be 10 or 15 mm but it’s a hell to find and it’s definitively not made for neophytes. The visual effect works on large scale operation where you play a division. |
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#100 |
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Council Member
Join Date: Dec 2007
Location: Raleigh, NC
Posts: 221
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Brant, Game Commando, BayonetGames ![]() Military news and views at GrogNews “their citizens (all of them counted as such) glorified their mythology of ‘rights’… and lost track of their duties. No nation, so constituted, can endure.” Robert Heinlein, Starship Troopers 1959 Play more wargames! |
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