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Thread: Causal Link Diagram -- AFG Information

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  1. #1
    Council Member MikeF's Avatar
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    Quote Originally Posted by Bob's World View Post
    Well, at the operator level, my recommendation for good messaging is to make this small tweak to MDMP:

    During MA, have the entire team drill into the question of "what message do we want this operation to communicate?" Then, coming up with a proposal, provide it to the commander during the MA brief along with the intel dump and the proposed restated mission.

    Then, when the commander gives his planning guidance, he needs to give his message guidance at the same time. As the ops guys work up COAs, they shape them to communicate that message; and as they build their COA comparison matrix, they include the criteria (and it should be weighted) of "COA communicates the desired Strat Com"

    Then when you brief the COAs to the commander, the message is woven in, and is not a strap-on product that you had the PSYOP guys work up in a corner somewhere.

    Key to remember is that good messaging is 80% what you do, and only 20% what you say. Build your message into what you do.
    Jas' process is tied into the systems engineer approach to solving wicked problems. It's not that the process is bad; it's that it usually neglects to include the real issues.

    One of these issues is what Col Jones asked, "So what?"

    Another is what I initially asked, "How does this help us to go past Afghan xenophobia?"

    v/r

    Mike

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    Council Member davidbfpo's Avatar
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    Default Good guide when less pressure

    Spud and others,

    When it comes to these issues (Info Ops) I always defer to this academic website, by Professor Philip Taylor, at Leeds University for help: http://ics.leeds.ac.uk/papers/index.cfm?outfit=pmt

    davidbfpo

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    Ha! You may have tried hard to make my brain explode, but this still doesn't beat the infamous "spaghetti mind ####" designed by a USN aviator that's making the rounds in Kabul right now!

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    Council Member Spud's Avatar
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    Default Final

    If anyone is all that interested ... here's what we came up with in the end.

    Caveats
    • It supports the design team's articulation of the problem and so may not make much sense to the rest of you.
    • This is a breakout of one node on a larger "spaghetti mind ####" diagram built using MIDLIFE-S as a construct -- essentially it looks at establishing and maintaining the dominant narrative (a key node in the larger diagram). For those that aren’t aware the ‘Dominant Narrative” has become the new buzzword in aall of recent doctrine development. Everyone’s knows we need it but no one has ever really mapped out what that means.
    • Is based at ISAF but from an Aussie perspective
    • Is influenced heavily by a few bottles of 2006 Cabernet Sauvignon -- I suggest you probably need the same to appreciate its full utility

    Jas
    Attached Files Attached Files

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    Are system dynamics models, influence diagrams or concept maps actually used? I can definitely see the use for design (a picture speaks a thousand words), but how does this translate into planning?

    I guess drilling-down on the subissues involved (like brainstorming approaches to busting xenophobia suggested by MikeF) is the next step. Would Col Jones's "so what?" translate into some form of action items? How would all this knowledge be captured?

    v/r
    - Dustin

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    Council Member Spud's Avatar
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    Quote Originally Posted by burkestar View Post
    Are system dynamics models, influence diagrams or concept maps actually used? I can definitely see the use for design (a picture speaks a thousand words), but how does this translate into planning?

    I guess drilling-down on the subissues involved (like brainstorming approaches to busting xenophobia suggested by MikeF) is the next step. Would Col Jones's "so what?" translate into some form of action items? How would all this knowledge be captured?

    v/r
    - Dustin
    For us this whole design process has been about devloping understanding. The diagrams are more for the team than they are for briefing. We understand what they mean but passing that on is difficult. Our key outputs have been a written design narrative (an articulation of the journey we undertook) and a design concept that supposedly a plans team can read and then get on with (I'm yet to be convinced of this aspect).

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    Council Member Hacksaw's Avatar
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    Default In Re: Spud

    I know I'm late to the discussion and the product is briefed (ergo most likely OBE)...

    Can't agree with BW more... and essentially I think the big missing node in your diagram is Coalition Operations (because as BW says, the nature of our actions has an information quality all their own... and is far more important) and unless the communications and operations planning/execution are intrinsicly linked and coherent... there is no amount of STRATCOM/Messaging/Perception Shaping you can do to overcome that incongruency...

    I think that has been the real purpose of the COIN guidance that Petraeus and subsequently McCrystal and Odierno published...

    Best of luck working with "Design"....
    Hacksaw
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    Council Member Spud's Avatar
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    Quote Originally Posted by Hacksaw View Post
    I know I'm late to the discussion and the product is briefed (ergo most likely OBE)...

    Can't agree with BW more... and essentially I think the big missing node in your diagram is Coalition Operations (because as BW says, the nature of our actions has an information quality all their own... and is far more important) and unless the communications and operations planning/execution are intrinsicly linked and coherent... there is no amount of STRATCOM/Messaging/Perception Shaping you can do to overcome that incongruency...

    I think that has been the real purpose of the COIN guidance that Petraeus and subsequently McCrystal and Odierno published...

    Best of luck working with "Design"....
    It is in our final as attached in my second post above ... the big black line which when I brief is the major point of emphasis ... all the words in the world matter little if what the Afghans see doesn't match.

    Thanks all for your help. Briefing a 3-star today so I'll let you know how it goes.

    And as for design ... I'm the monkey that gets to tell him the concept is great if the design team transitions to become the plans team. We're still yet to work out how to effectively transfer all the knowledge the design team accumulates if we have to H/O to another group. In my gut design has just become what the IPB and MA should always have been but … I’m just a simple guy.

  9. #9
    Council Member Hacksaw's Avatar
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    Default Enlightened grasshopper

    Quote Originally Posted by Spud View Post
    In my gut design has just become what the IPB and MA should always have been but … I’m just a simple guy.

    Grasshopper you have learned the deep/dirty secret.... I have yet to participate in or see the outcome of a design process that I didn't reach the same conclusion...

    Of course this is not a popular opinion at the Intellectual Center of the Army... More than a few advocates have described in excrutiating detail that design goes beyond and yet not as far as MA... "Deep understanding of the situation"... what a crock of BS...

    If a planner wasn't seeking as deep an understanding of the situation as he possibly could... in the time allotted... to better understand the mission and range of possible solutions, they were negligent...Period...

    that said, if the nature of our organizational culture has reached a point in which MA had become a finger drill and Design is needed to pull it back into a thinking man's (gender non-specific) business - fine... I guess, but...

    We are experimenting with this idea of design in time constrained environments.... huh... if design is a process of exploration to develop a deep understanding of the situation (as opposed to mission)... it is by its nature time intensive - so before we have even codified the process we are distorting it beyond recognition
    Hacksaw
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